public void ClearCurrentLayout() { if (ObjectManipulationInputController != null) { ObjectManipulationInputController.Reset(); } int childCount = sceneLayoutContainer.childCount; for (int num = childCount - 1; num >= 0; num--) { ManipulatableObject component = sceneLayoutContainer.GetChild(num).GetComponent <ManipulatableObject>(); if (component != null) { component.RemoveObject(deleteChildren: true); } } }
public void OnEnable() { objectManipulationInputController.Reset(); base.enabled = false; }