IEnumerator Start() { //materials = new List<Material>(3); //startingPos = transform.position; ////LoadScene("SceneTest"); ////InstantiateSingleObject("TestObject"); ////TestInstantiateObjects(); ////TestLoadByLabel(); ////LoadFromList(listTest); /// //ObjectLoader objLoaderPooled = AddressablesManager.Instance.LoaderObjectsPool.Get(); //yield return StartCoroutine(AddressablesManager.Instance.TryInstantiateGameobject("TestObject", Vector3.zero, Quaternion.identity, objLoaderPooled)); //loadGameobject = objLoaderPooled.loadedGameobject; yield return(objLoader.LoadGameObject("TestObject", Vector3.zero, Quaternion.identity)); loadGameobject = objLoader.loadedGameObject; Debug.Log(loadGameobject.name); }