public override void OnInspectorGUI() { _needsUpdate = false; using (var changes = new EditorGUI.ChangeCheckScope()) { using (new UndoScope(_ruleOverrideTile, false)) { var overrideTile = EditorGUILayout.ObjectField(_overrideTileContent.Content, _ruleOverrideTile.OverrideTile, typeof(RuleTile), false) as RuleTile; if (overrideTile != _ruleOverrideTile.OverrideTile) { _ruleOverrideTile.OverrideTile = overrideTile; UpdateOverrides(); } DrawDefaultRule(); EditorGUILayout.Space(); _rulesControl.Draw(_rulesContent.Content); if (changes.changed) { _needsUpdate = true; } } } if (_needsUpdate) { EditorUtility.SetDirty(_ruleOverrideTile); SceneView.RepaintAll(); } }
public override void Draw(Rect position, GUIContent label) { var instructionHeight = AssetDisplayDrawer.GetHeight(label); var instructionRect = RectHelper.TakeHeight(ref position, instructionHeight); DrawInstruction(instructionRect, label); RectHelper.TakeVerticalSpace(ref position); using (new EditorGUI.IndentLevelScope()) { if (_caller.Inputs.Count > 0) { var inputsHeight = _inputs.GetHeight(); var inputsRect = RectHelper.TakeHeight(ref position, inputsHeight); _inputs.Draw(inputsRect, _inputsLabel.Content); } if (_caller.Outputs.Count > 0) { var outputsHeight = _outputs.GetHeight(); var outputsRect = RectHelper.TakeHeight(ref position, outputsHeight); _outputs.Draw(outputsRect, _outputsLabel.Content); } } }
public override void OnInspectorGUI() { _needsUpdate = false; using (var changes = new EditorGUI.ChangeCheckScope()) { using (new UndoScope(_ruleTile, false)) { DrawDefaultRule(); EditorGUILayout.Space(); _neighborTypesControl.Draw(_neighborTypesContent.Content); _rulesControl.Draw(_rulesContent.Content); if (changes.changed) { _needsUpdate = true; } } } if (_needsUpdate) { EditorUtility.SetDirty(_ruleTile); SceneView.RepaintAll(); } }
public override void Draw(Rect position, GUIContent label) { var moneyRect = RectHelper.TakeLine(ref position); _inventory.Money = EditorGUI.IntField(moneyRect, _moneyLabel.Content, _inventory.Money); _listControl.Draw(position, _itemsLabel.Content); }
public override void OnInspectorGUI() { using (new UndoScope(serializedObject)) { EditorGUILayout.PropertyField(_mainSceneProperty); EditorGUILayout.PropertyField(_defaultZoneTransitionProperty); EditorGUILayout.PropertyField(_defaultSpawnTransitionProperty); EditorGUILayout.PropertyField(_backgroundMusicProperty); EditorGUILayout.PropertyField(_worldSchemaProperty); EditorGUILayout.PropertyField(_playerSchemaProperty); EditorGUILayout.PropertyField(_npcSchemaProperty); EditorGUILayout.PropertyField(_mapLayersProperty); _uiScenesControl.Draw(_uiScenesLabel.Content); } using (new UndoScope(_world, false)) _zonesControl.Draw(_zonesLabel.Content); }
public override void OnInspectorGUI() { using (new UndoScope(_building.gameObject, false)) { DrawAdvancedEditing(); _building.CollisionLayer = (CollisionLayer)EnumButtonsDrawer.Draw(_collisionLayerContent.Content, (int)_building.CollisionLayer, false, _collisionLayerValues, _collisionLayerNames, 40.0f); var bounds = EditorGUILayout.RectField(_boundsContent.Content, _building.Bounds); var sortPoint = EditorGUILayout.FloatField(_sortPointContent.Content, _building.SortPoint); var roofHeight = EditorGUILayout.IntSlider(_roofHeightContent.Content, _building.RoofHeight, 1, Mathf.RoundToInt(_building.Bounds.height)); DrawMainPart(_building.Roof, _roofContent.Content); DrawMainPart(_building.Facade, _facadeContent.Content); _doorsControl.Draw(_doorsContent.Content); _accessoriesControl.Draw(_accessoriesContent.Content); bounds.width = Mathf.Max(bounds.width, _minimumSize.x); bounds.height = Mathf.Max(bounds.height, _minimumSize.y); UpdateMainTransforms(bounds, sortPoint, roofHeight, false); } }
public override void Draw(Rect position, GUIContent label) { _listControl.Draw(position, label); }
public override void OnInspectorGUI() { using (new UndoScope(_composition, false)) _customCommandsList.Draw(_customCommandsLabel.Content); }