/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); var animations = spriteLoader.GetAnimationDictionary(Content); stageManager.AddStage(new Stage(objectInitialiser.LoadStage(animations, 1, gameWidth, gameHeight), new Background(Content.Load <Texture2D>("Environment/Desert"), new Rectangle(0, 0, 1279, 639)))); stageManager.AddPlayer(objectInitialiser.LoadPlayer(animations)); stageManager.GetPlayer().Position = new Vector2(69, 887); hero = (PlayerGameObject)stageManager.GetPlayer(); spriteFont = Content.Load <SpriteFont>("Misc/basicFont"); // TODO: use this.Content to load your game content here }