public T GenerateRadialAction <T>(ManageableObjet obj) where T : UserAction
    {
        var action = Instantiate(_objectGenerator.GetAction <T>());

        action.RadialButton.Parent = _objectManager.MainPlanet.MainRadial.transform;
        action.Type = obj.Type;
        action.transform.SetParent(action.RadialButton.Parent, false);
        action.RadialButton.Init();
        action.gameObject.SetActive(action.RadialButton.Active);
        action.SubMenu.SetActive(action.RadialButton.Active);
        action.RadialButton.Image.color = obj.Stats.Color;
        _objectManager.MainPlanet.MainRadial.Elements.Add(action);

        return(action);
    }