static Object AssignSelectedObject(SerializedProperty property, ObjectFieldValidator validator, System.Type objectType, Event evt) { Object[] references = { ObjectSelector.GetCurrentObject() }; Object assigned = validator(references, objectType, property, ObjectFieldValidatorOptions.None); // Assign the value if (property != null) { property.objectReferenceValue = assigned; } GUI.changed = true; evt.Use(); return(assigned); }
static void DoObjectFieldReplacement(Rect position, Rect dropRect, int id, UnityEngine.Object obj, Type objType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style) { if (!position.Contains(Event.current.mousePosition)) { return; } if (Event.current.type != EventType.MouseDrag) { return; } if (Event.current.button != 0 && Event.current.button != 1) { return; } StartDrag(obj != null ? obj : property.objectReferenceValue); }
internal static Object DoDropField(Rect position, int id, System.Type objType, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style) { if (validator == null) { validator = ValidateObjectFieldAssignment; } Event evt = Event.current; EventType eventType = evt.type; // special case test, so we continue to ping/select objects with the object field disabled if (!GUI.enabled && GUIClip.enabled && (Event.current.rawType == EventType.MouseDown)) { eventType = Event.current.rawType; } switch (eventType) { case EventType.DragExited: if (GUI.enabled) { HandleUtility.Repaint(); } break; case EventType.DragUpdated: case EventType.DragPerform: if (position.Contains(Event.current.mousePosition) && GUI.enabled) { Object[] references = DragAndDrop.objectReferences; Object validatedObject = validator(references, objType, null, ObjectFieldValidatorOptions.None); if (validatedObject != null) { // If scene objects are not allowed and object is a scene object then clear if (!allowSceneObjects && !EditorUtility.IsPersistent(validatedObject)) { validatedObject = null; } } if (validatedObject != null) { DragAndDrop.visualMode = DragAndDropVisualMode.Generic; if (eventType == EventType.DragPerform) { GUI.changed = true; DragAndDrop.AcceptDrag(); DragAndDrop.activeControlID = 0; Event.current.Use(); return(validatedObject); } else { DragAndDrop.activeControlID = id; Event.current.Use(); } } } break; case EventType.Repaint: style.Draw(position, GUIContent.none, id, DragAndDrop.activeControlID == id); break; } return(null); }
// Takes object directly, no SerializedProperty. internal static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, Object objBeingEdited, System.Type objType, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style = null) { return(DoObjectField(position, dropRect, id, obj, objBeingEdited, objType, null, validator, allowSceneObjects, style != null ? style : EditorStyles.objectField)); }
// Takes SerializedProperty, no direct reference to object. internal static Object DoObjectField(Rect position, Rect dropRect, int id, System.Type objType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style = null) { return(DoObjectField(position, dropRect, id, null, null, objType, property, validator, allowSceneObjects, style != null ? style : EditorStyles.objectField)); }
// Timeline package is using this internal overload so can't remove until that's fixed. internal static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, System.Type objType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style) { return(DoObjectField(position, dropRect, id, objType, property, validator, allowSceneObjects)); }
// This method takes either object reference directly, or via SerializedObject. // Since it's not easy to know which parameters are mutually exclusively used, this method is // private and internal/public methods instead EITHER take SerializedObject OR direct reference. static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, Object objBeingEdited, System.Type objType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style) { if (validator == null) { validator = ValidateObjectFieldAssignment; } if (property != null) { obj = property.objectReferenceValue; } Event evt = Event.current; EventType eventType = evt.type; // special case test, so we continue to ping/select objects with the object field disabled if (!GUI.enabled && GUIClip.enabled && (Event.current.rawType == EventType.MouseDown)) { eventType = Event.current.rawType; } bool hasThumbnail = EditorGUIUtility.HasObjectThumbnail(objType); // Determine visual type ObjectFieldVisualType visualType = ObjectFieldVisualType.IconAndText; if (hasThumbnail && position.height <= kObjectFieldMiniThumbnailHeight && position.width <= kObjectFieldMiniThumbnailWidth) { visualType = ObjectFieldVisualType.MiniPreview; } else if (hasThumbnail && position.height > kSingleLineHeight) { visualType = ObjectFieldVisualType.LargePreview; } Vector2 oldIconSize = EditorGUIUtility.GetIconSize(); if (visualType == ObjectFieldVisualType.IconAndText) { EditorGUIUtility.SetIconSize(new Vector2(12, 12)); // Have to be this small to fit inside a single line height ObjectField } else if (visualType == ObjectFieldVisualType.LargePreview) { EditorGUIUtility.SetIconSize(new Vector2(64, 64)); } switch (eventType) { case EventType.DragExited: if (GUI.enabled) { HandleUtility.Repaint(); } break; case EventType.DragUpdated: case EventType.DragPerform: if (eventType == EventType.DragPerform) { string errorString; if (!ValidDroppedObject(DragAndDrop.objectReferences, objType, out errorString)) { Object reference = DragAndDrop.objectReferences[0]; EditorUtility.DisplayDialog("Can't assign script", errorString, "OK"); break; } } if (dropRect.Contains(Event.current.mousePosition) && GUI.enabled) { Object[] references = DragAndDrop.objectReferences; Object validatedObject = validator(references, objType, property, ObjectFieldValidatorOptions.None); if (validatedObject != null) { // If scene objects are not allowed and object is a scene object then clear if (!allowSceneObjects && !EditorUtility.IsPersistent(validatedObject)) { validatedObject = null; } } if (validatedObject != null) { DragAndDrop.visualMode = DragAndDropVisualMode.Generic; if (eventType == EventType.DragPerform) { if (property != null) { property.objectReferenceValue = validatedObject; } else { obj = validatedObject; } GUI.changed = true; DragAndDrop.AcceptDrag(); DragAndDrop.activeControlID = 0; } else { DragAndDrop.activeControlID = id; } Event.current.Use(); } } break; case EventType.MouseDown: // Ignore right clicks if (Event.current.button != 0) { break; } if (position.Contains(Event.current.mousePosition)) { // Get button rect for Object Selector Rect buttonRect = GetButtonRect(visualType, position); EditorGUIUtility.editingTextField = false; if (buttonRect.Contains(Event.current.mousePosition)) { if (GUI.enabled) { GUIUtility.keyboardControl = id; if (property != null) { ObjectSelector.get.Show(objType, property, allowSceneObjects); } else { ObjectSelector.get.Show(obj, objType, objBeingEdited, allowSceneObjects); } ObjectSelector.get.objectSelectorID = id; evt.Use(); GUIUtility.ExitGUI(); } } else { Object actualTargetObject = property != null ? property.objectReferenceValue : obj; Component com = actualTargetObject as Component; if (com) { actualTargetObject = com.gameObject; } if (showMixedValue) { actualTargetObject = null; } // One click shows where the referenced object is, or pops up a preview if (Event.current.clickCount == 1) { GUIUtility.keyboardControl = id; PingObjectOrShowPreviewOnClick(actualTargetObject, position); evt.Use(); } // Double click opens the asset in external app or changes selection to referenced object else if (Event.current.clickCount == 2) { if (actualTargetObject) { AssetDatabase.OpenAsset(actualTargetObject); GUIUtility.ExitGUI(); } evt.Use(); } } } break; case EventType.ExecuteCommand: string commandName = evt.commandName; if (commandName == ObjectSelector.ObjectSelectorUpdatedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && (property == null || !property.isScript)) { return(AssignSelectedObject(property, validator, objType, evt)); } else if (commandName == ObjectSelector.ObjectSelectorClosedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && property != null && property.isScript) { if (ObjectSelector.get.GetInstanceID() == 0) { // User canceled object selection; don't apply evt.Use(); break; } return(AssignSelectedObject(property, validator, objType, evt)); } break; case EventType.KeyDown: if (GUIUtility.keyboardControl == id) { if (evt.keyCode == KeyCode.Backspace || (evt.keyCode == KeyCode.Delete && (evt.modifiers & EventModifiers.Shift) == 0)) { if (property != null) { property.objectReferenceValue = null; } else { obj = null; } GUI.changed = true; evt.Use(); } // Apparently we have to check for the character being space instead of the keyCode, // otherwise the Inspector will maximize upon pressing space. if (evt.MainActionKeyForControl(id)) { if (property != null) { ObjectSelector.get.Show(objType, property, allowSceneObjects); } else { ObjectSelector.get.Show(obj, objType, objBeingEdited, allowSceneObjects); } ObjectSelector.get.objectSelectorID = id; evt.Use(); GUIUtility.ExitGUI(); } } break; case EventType.Repaint: GUIContent temp; if (showMixedValue) { temp = s_MixedValueContent; } else if (property != null) { temp = EditorGUIUtility.TempContent(property.objectReferenceStringValue, AssetPreview.GetMiniThumbnail(property.objectReferenceValue)); obj = property.objectReferenceValue; if (obj != null) { Object[] references = { obj }; if (EditorSceneManager.preventCrossSceneReferences && CheckForCrossSceneReferencing(obj, property.serializedObject.targetObject)) { if (!EditorApplication.isPlaying) { temp = s_SceneMismatch; } else { temp.text = temp.text + string.Format(" ({0})", GetGameObjectFromObject(obj).scene.name); } } else if (validator(references, objType, property, ObjectFieldValidatorOptions.ExactObjectTypeValidation) == null) { temp = s_TypeMismatch; } } } else { temp = EditorGUIUtility.ObjectContent(obj, objType); } switch (visualType) { case ObjectFieldVisualType.IconAndText: BeginHandleMixedValueContentColor(); style.Draw(position, temp, id, DragAndDrop.activeControlID == id, position.Contains(Event.current.mousePosition)); Rect buttonRect = EditorStyles.objectFieldButton.margin.Remove(GetButtonRect(visualType, position)); EditorStyles.objectFieldButton.Draw(buttonRect, GUIContent.none, id, DragAndDrop.activeControlID == id, buttonRect.Contains(Event.current.mousePosition)); EndHandleMixedValueContentColor(); break; case ObjectFieldVisualType.LargePreview: DrawObjectFieldLargeThumb(position, id, obj, temp); break; case ObjectFieldVisualType.MiniPreview: DrawObjectFieldMiniThumb(position, id, obj, temp); break; default: throw new ArgumentOutOfRangeException(); } break; } EditorGUIUtility.SetIconSize(oldIconSize); return(obj); }
static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, Object objBeingEdited, System.Type objType, System.Type additionalType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style, GUIStyle buttonStyle) { if (validator == null) { validator = ValidateObjectFieldAssignment; } if (property != null) { obj = property.objectReferenceValue; } Event evt = Event.current; EventType eventType = evt.type; // special case test, so we continue to ping/select objects with the object field disabled if (!GUI.enabled && GUIClip.enabled && (Event.current.rawType == EventType.MouseDown)) { eventType = Event.current.rawType; } bool hasThumbnail = EditorGUIUtility.HasObjectThumbnail(objType); // Determine visual type ObjectFieldVisualType visualType = ObjectFieldVisualType.IconAndText; if (hasThumbnail && position.height <= kObjectFieldMiniThumbnailHeight && position.width <= kObjectFieldMiniThumbnailWidth) { visualType = ObjectFieldVisualType.MiniPreview; } else if (hasThumbnail && position.height > kSingleLineHeight) { visualType = ObjectFieldVisualType.LargePreview; } Vector2 oldIconSize = EditorGUIUtility.GetIconSize(); if (visualType == ObjectFieldVisualType.IconAndText) { EditorGUIUtility.SetIconSize(new Vector2(12, 12)); // Have to be this small to fit inside a single line height ObjectField } else if (visualType == ObjectFieldVisualType.LargePreview) { EditorGUIUtility.SetIconSize(new Vector2(64, 64)); } if ((eventType == EventType.MouseDown && Event.current.button == 1 || (eventType == EventType.ContextClick && visualType == ObjectFieldVisualType.IconAndText)) && position.Contains(Event.current.mousePosition)) { var actualObject = property != null ? property.objectReferenceValue : obj; var contextMenu = new GenericMenu(); if (FillPropertyContextMenu(property, null, contextMenu) != null) { contextMenu.AddSeparator(""); } contextMenu.AddItem(GUIContent.Temp("Properties..."), false, () => PropertyEditor.OpenPropertyEditor(actualObject)); contextMenu.DropDown(position); Event.current.Use(); } switch (eventType) { case EventType.DragExited: if (GUI.enabled) { HandleUtility.Repaint(); } break; case EventType.DragUpdated: case EventType.DragPerform: if (eventType == EventType.DragPerform) { string errorString; if (!ValidDroppedObject(DragAndDrop.objectReferences, objType, out errorString)) { Object reference = DragAndDrop.objectReferences[0]; EditorUtility.DisplayDialog("Can't assign script", errorString, "OK"); break; } } if (dropRect.Contains(Event.current.mousePosition) && GUI.enabled) { Object[] references = DragAndDrop.objectReferences; Object validatedObject = validator(references, objType, property, ObjectFieldValidatorOptions.None); if (validatedObject != null) { // If scene objects are not allowed and object is a scene object then clear if (!allowSceneObjects && !EditorUtility.IsPersistent(validatedObject)) { validatedObject = null; } } if (validatedObject != null) { DragAndDrop.visualMode = DragAndDropVisualMode.Generic; if (eventType == EventType.DragPerform) { if (property != null) { property.objectReferenceValue = validatedObject; } else { obj = validatedObject; } GUI.changed = true; DragAndDrop.AcceptDrag(); DragAndDrop.activeControlID = 0; } else { DragAndDrop.activeControlID = id; } Event.current.Use(); } } break; case EventType.MouseDown: if (position.Contains(Event.current.mousePosition) && Event.current.button == 0) { // Get button rect for Object Selector Rect buttonRect = GetButtonRect(visualType, position); EditorGUIUtility.editingTextField = false; if (buttonRect.Contains(Event.current.mousePosition)) { if (GUI.enabled) { GUIUtility.keyboardControl = id; var types = additionalType == null ? new Type[] { objType } : new Type[] { objType, additionalType }; if (property != null) { ObjectSelector.get.Show(types, property, allowSceneObjects); } else { ObjectSelector.get.Show(obj, types, objBeingEdited, allowSceneObjects); } ObjectSelector.get.objectSelectorID = id; evt.Use(); GUIUtility.ExitGUI(); } } else { Object actualTargetObject = property != null ? property.objectReferenceValue : obj; Component com = actualTargetObject as Component; if (com) { actualTargetObject = com.gameObject; } if (showMixedValue) { actualTargetObject = null; } // One click shows where the referenced object is, or pops up a preview if (Event.current.clickCount == 1) { GUIUtility.keyboardControl = id; PingObjectOrShowPreviewOnClick(actualTargetObject, position); var selectedMaterial = actualTargetObject as Material; if (selectedMaterial != null) { PingObjectInSceneViewOnClick(selectedMaterial); } evt.Use(); } // Double click opens the asset in external app or changes selection to referenced object else if (Event.current.clickCount == 2) { if (actualTargetObject) { AssetDatabase.OpenAsset(actualTargetObject); evt.Use(); GUIUtility.ExitGUI(); } } } } break; case EventType.ExecuteCommand: string commandName = evt.commandName; if (commandName == ObjectSelector.ObjectSelectorUpdatedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && (property == null || !property.isScript)) { return(AssignSelectedObject(property, validator, objType, evt)); } else if (commandName == ObjectSelector.ObjectSelectorClosedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && property != null && property.isScript) { if (ObjectSelector.get.GetInstanceID() == 0) { // User canceled object selection; don't apply evt.Use(); break; } return(AssignSelectedObject(property, validator, objType, evt)); } else if ((evt.commandName == EventCommandNames.Delete || evt.commandName == EventCommandNames.SoftDelete) && GUIUtility.keyboardControl == id) { if (property != null) { property.objectReferenceValue = null; } else { obj = null; } GUI.changed = true; evt.Use(); } break; case EventType.ValidateCommand: if ((evt.commandName == EventCommandNames.Delete || evt.commandName == EventCommandNames.SoftDelete) && GUIUtility.keyboardControl == id) { evt.Use(); } break; case EventType.KeyDown: if (GUIUtility.keyboardControl == id) { if (evt.keyCode == KeyCode.Backspace || (evt.keyCode == KeyCode.Delete && (evt.modifiers & EventModifiers.Shift) == 0)) { if (property != null) { if (property.propertyPath.EndsWith("]")) { var parentArrayPropertyPath = property.propertyPath.Substring(0, property.propertyPath.LastIndexOf(".Array.data[", StringComparison.Ordinal)); var parentArrayProperty = property.serializedObject.FindProperty(parentArrayPropertyPath); bool isReorderableList = PropertyHandler.s_reorderableLists.ContainsKey(ReorderableListWrapper.GetPropertyIdentifier(parentArrayProperty)); // If it's an element of an non-orderable array, remove that element from the array if (!isReorderableList) { TargetChoiceHandler.DeleteArrayElement(property); } else { property.objectReferenceValue = null; } } else { property.objectReferenceValue = null; } } else { obj = null; } GUI.changed = true; evt.Use(); } // Apparently we have to check for the character being space instead of the keyCode, // otherwise the Inspector will maximize upon pressing space. if (evt.MainActionKeyForControl(id)) { var types = additionalType == null ? new Type[] { objType } : new Type[] { objType, additionalType }; if (property != null) { ObjectSelector.get.Show(types, property, allowSceneObjects); } else { ObjectSelector.get.Show(obj, types, objBeingEdited, allowSceneObjects); } ObjectSelector.get.objectSelectorID = id; evt.Use(); GUIUtility.ExitGUI(); } } break; case EventType.Repaint: GUIContent temp; if (showMixedValue) { temp = s_MixedValueContent; } else { // If obj or objType are both null, we have to rely on // property.objectReferenceStringValue to display None/Missing and the // correct type. But if not, EditorGUIUtility.ObjectContent is more reliable. // It can take a more specific object type specified as argument into account, // and it gets the icon at the same time. if (obj == null && objType == null && property != null) { temp = EditorGUIUtility.TempContent(property.objectReferenceStringValue); } else { // In order for ObjectContext to be able to distinguish between None/Missing, // we need to supply an instanceID. For some reason, getting the instanceID // from property.objectReferenceValue is not reliable, so we have to // explicitly check property.objectReferenceInstanceIDValue if a property exists. if (property != null) { temp = EditorGUIUtility.ObjectContent(obj, objType, property.objectReferenceInstanceIDValue); } else { temp = EditorGUIUtility.ObjectContent(obj, objType); } } if (property != null) { if (obj != null) { Object[] references = { obj }; if (EditorSceneManager.preventCrossSceneReferences && CheckForCrossSceneReferencing(obj, property.serializedObject.targetObject)) { if (!EditorApplication.isPlaying) { temp = s_SceneMismatch; } else { temp.text = temp.text + string.Format(" ({0})", GetGameObjectFromObject(obj).scene.name); } } else if (validator(references, objType, property, ObjectFieldValidatorOptions.ExactObjectTypeValidation) == null) { temp = s_TypeMismatch; } } } } switch (visualType) { case ObjectFieldVisualType.IconAndText: BeginHandleMixedValueContentColor(); style.Draw(position, temp, id, DragAndDrop.activeControlID == id, position.Contains(Event.current.mousePosition)); Rect buttonRect = buttonStyle.margin.Remove(GetButtonRect(visualType, position)); buttonStyle.Draw(buttonRect, GUIContent.none, id, DragAndDrop.activeControlID == id, buttonRect.Contains(Event.current.mousePosition)); EndHandleMixedValueContentColor(); break; case ObjectFieldVisualType.LargePreview: DrawObjectFieldLargeThumb(position, id, obj, temp); break; case ObjectFieldVisualType.MiniPreview: DrawObjectFieldMiniThumb(position, id, obj, temp); break; default: throw new ArgumentOutOfRangeException(); } break; } EditorGUIUtility.SetIconSize(oldIconSize); return(obj); }
static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, Object objBeingEdited, System.Type objType, System.Type additionalType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style) { return(DoObjectField(position, dropRect, id, obj, objBeingEdited, objType, additionalType, property, validator, allowSceneObjects, style, EditorStyles.objectFieldButton)); }
static void DoObjectFieldReplacement(Rect position, Rect dropRect, int id, UnityEngine.Object obj, Type objType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style) { #endif if (!position.Contains(Event.current.mousePosition)) { return; } if (Event.current.button != 0 && Event.current.button != 1) { return; } var targetObj = obj != null ? obj : property != null ? property.objectReferenceValue : null; if (targetObj is Transform t) { targetObj = t.gameObject; // Only GameObjects can resolve to other types } if (Event.current.type == EventType.MouseDown) { preparedToDrag = targetObj; } else if (Event.current.type == EventType.MouseDrag) { if (targetObj == preparedToDrag && targetObj != null) { StartDrag(targetObj); preparedToDrag = null; } } }
static void DoObjectFieldReplacement(Rect position, Rect dropRect, int id, UnityEngine.Object obj, UnityEngine.Object objBeingEdited, Type objType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style) {
internal static Delegate CastValidator(ObjectFieldValidator validator) { return(DelegateUtility.Cast(validator, k_ObjectFieldValidator)); }