示例#1
0
    void saveDefaultTransformData()
    {
        if (effectTfs != null)
        {
            foreach (Transform tf in effectTfs)
            {
                ObjectDefaultInformation info = new ObjectDefaultInformation();
                info.isActive          = tf.gameObject.activeSelf;
                info.localPosition     = tf.localPosition;
                info.localScale        = tf.localScale;
                info.localRotation     = tf.localRotation;
                _objectDefaultInfo[tf] = info;
            }
        }

        if (effectFSMs != null)
        {
            foreach (PlayMakerFSM f in effectFSMs)
            {
                _fsmActive[f.transform] = f.enabled;
            }
        }

        if (effectAnis != null)
        {
            foreach (Animation f in effectAnis)
            {
                foreach (AnimationState s in f)
                {
                    _aniSpeed[s] = s.speed;
                }
            }
        }
    }
 void resetTransform(Transform[] resetTarget)
 {
     if (resetTarget != null)
     {
         foreach (Transform tf in resetTarget)
         {
             if (tf == null)
             {
                 continue;
             }
             ObjectDefaultInformation info = new ObjectDefaultInformation();
             info.isActive          = tf.gameObject.activeSelf;
             info.localPosition     = tf.localPosition;
             info.localScale        = tf.localScale;
             info.localRotation     = tf.localRotation;
             _objectDefaultInfo[tf] = info;
         }
     }
 }
示例#3
0
    void saveDefaultTransformData()
    {
        if (buttonEffectTfs != null)
        {
            foreach (Transform tf in buttonEffectTfs)
            {
                ObjectDefaultInformation info = new ObjectDefaultInformation();
                info.isActive          = tf.gameObject.activeSelf;
                info.localPosition     = tf.localPosition;
                info.localRotation     = tf.localRotation;
                info.localScale        = tf.localScale;
                _objectDefaultInfo[tf] = info;
            }
        }

        if (buttonEffectFSMs != null)
        {
            foreach (PlayMakerFSM f in buttonEffectFSMs)
            {
                _fsmActive[f.transform] = f.enabled;
            }
        }

        if (buttonEffectAnis != null)
        {
            foreach (Animation f in buttonEffectAnis)
            {
                foreach (AnimationState s in f)
                {
                    _aniSpeed[s] = s.speed;
                }
            }
        }

        currentStageMaterial.SetColor("_Color", new Color(0.4980392f, 0.4980392f, 0.4980392f, 1));
        chainMaterial.SetColor("_Color", new Color(0.4980392f, 0.4980392f, 0.4980392f, 1));
    }