static void AddSkill(ObjectData objData, SkillInfo skill)
        {
            var skillType = skill.skillType;

            switch (skillType)
            {
            case SkillType.Fly:
                objData.AddData <ActorFlyData>();
                break;

            case SkillType.Dash:
                objData.AddData <ActorDashData>();
                break;

            case SkillType.Stress:
                objData.AddData <ActorStressData>();
                break;
            }
        }