IEnumerator Phase1() { print("PHASE 1"); MusicController.control.SkipToPoint(0); Spawner1.Shoot_CircleBurst(1.25f, null, new Vector3(-1, 1), 15, 2, 3); Spawner2.Shoot_CircleBurst(2.00f, null, new Vector3(1, 1), 15, 2, 3); Spawner1.Shoot_CircleBurst(3.50f, null, new Vector3(0, 0), 15, 1.5f, 3); Spawner2.Shoot_CircleBurst(3.50f, null, new Vector3(0, 0), 15, 2, 3); Spawner1.Shoot_CircleBurst(4.10f, null, new Vector3(-1, 1), 15, 2, 3); Spawner2.Shoot_CircleBurst(4.95f, null, new Vector3(1, 1), 15, 2, 3); Spawner1.Shoot_CircleBurst(5.80f, null, new Vector3(-1, 1), 15, 2, 3); Spawner2.Shoot_CircleBurst(6.65f, null, new Vector3(1, 1), 15, 2, 3); Spawner1.Shoot_CircleBurst(7.50f, null, new Vector3(-1, 1), 15, 2, 3); Spawner2.Shoot_CircleBurst(8.30f, null, new Vector3(1, 1), 15, 2, 3); Spawner1.Shoot_CircleBurst(10.25f, null, new Vector3(0, 0), 15, 2, 3); Spawner2.Shoot_CircleBurst(10.25f, null, new Vector3(0, 0), 15, 1.5f, 3); yield return(new WaitForSeconds(10.85f)); }