/**
     * Updates the flags for the object to stop following the mouse and fall down
     */

    private void DropObject()
    {
        // If the user stops clicking/holding, the current object is referenced and the object was tracking the mouse position
        if (Input.GetMouseButtonUp(0) && currentObject && currentObject.followMouse)
        {
            // Calls the fall command of the object controls script
            currentObject.Fall();
        }
    }