public void WillCountMobileGround() { Engine.Player = new PlayerMobile(0x01); Mobile mobile = new Mobile(0x02) { ID = 0x190 }; Mobile mobile2 = new Mobile(0x03) { ID = 0x191 }; Engine.Mobiles.Add(mobile); Engine.Mobiles.Add(mobile2); int count = ObjectCommands.CountTypeGround(0x190, -1, 5); Assert.AreEqual(1, count); Engine.Mobiles.Clear(); Engine.Player = null; }