public static int CompareByQuality(ObjectCard oc1, ObjectCard oc2) { //按品质排; if (oc1.GetHeroRow().getQuality() > oc2.GetHeroRow().getQuality()) { return(1); } else if (oc1.GetHeroRow().getQuality() < oc2.GetHeroRow().getQuality()) { return(-1); } //品质相同按等级排序; if (oc1.GetHeroRow().getQuality() == oc2.GetHeroRow().getQuality()) { if (oc1.GetHeroData().Level > oc2.GetHeroData().Level) { return(1); } if (oc1.GetHeroData().Level < oc2.GetHeroData().Level) { return(-1); } //等级相同按id排序; if (oc1.GetHeroData().Level == oc2.GetHeroData().Level) { return(oc1.GetHeroData().TableID - oc2.GetHeroData().TableID); } } return(0); }
//是否满足条件 static bool IsEnough(ObjectCard oc, ExplorequestTemplate et) { int needHeroType = et.getNeedHeroType(); bool result = false; switch (needHeroType) { case 1: bool lvEnough = oc.GetHeroData().Level >= et.getNeedHeroLevel(); bool campEnough = new List <int>(et.getNeedHeroCamp()).Contains(oc.GetHeroRow().getCamp()); bool qualityEnough = oc.GetHeroRow().getQuality() >= et.getNeedHeroStar(); result = lvEnough && campEnough && qualityEnough; break; case 2: bool inIds1 = new List <int>(et.getNeedHeroID1()).Contains(oc.GetHeroData().TableID); bool inIds2 = new List <int>(et.getNeedHeroID2()).Contains(oc.GetHeroData().TableID); bool inIds3 = new List <int>(et.getNeedHeroID3()).Contains(oc.GetHeroData().TableID); bool inIds4 = new List <int>(et.getNeedHeroID4()).Contains(oc.GetHeroData().TableID); bool inIds5 = new List <int>(et.getNeedHeroID5()).Contains(oc.GetHeroData().TableID); result = inIds1 || inIds2 || inIds3 || inIds4 || inIds5; break; default: break; } return(result); }
void ShowHeroSkin(ObjectCard card) { m_CurCard = card; ClearSkinItem(); CreateHeroSkin(); UpdateSkin(); ShowModel(); m_NameText.text = GameUtils.getString(m_CurCard.GetHeroRow().getNameID()); m_NiNameText.text = GameUtils.getString(m_CurCard.GetHeroRow().getTitleID()); }
/// <summary> ///进阶前属性显示 /// </summary> public void OldShow() { HeroTemplate _hero = _Card.GetHeroRow(); HeroData _heroDate = _Card.GetHeroData(); mLevelOld.text = _Card.GetHeroData().Level + "/" + _hero.getMaxLevel(); mHpOld.text = (_Card.GetBaseMaxHP() - _heroDate.TrainingMaxHP).ToString(); int nPhysicalTraniningValue = 0; if (_hero.getClientSignType()[1] == 0) { nPhysicalTraniningValue = _heroDate.TrainingPhysicalAttack; } mPhysicsAttacksOld.text = (_Card.GetPhysicalBaseAttack() - nPhysicalTraniningValue).ToString(); int nMagicTraniningValue = 0; if (_hero.getClientSignType()[1] == 1) { nMagicTraniningValue = _heroDate.TrainingMagicAttack; } mMagicAttacksOld.text = (_Card.GetMagicBaseAttack() - nMagicTraniningValue).ToString(); mPhysicsDefenseOld.text = (_Card.GetPhysicalBaseDefence() - _heroDate.TrainingPhysicalDefence).ToString(); mMagicDefenseOld.text = (_Card.GetMagicBaseDefence() - _heroDate.TrainingMagicDefence).ToString(); mAccuracyOld.text = _Card.GetBaseHit().ToString(); mEvaOld.text = _Card.GetBaseDodge().ToString(); mCritOld.text = _Card.GetBaseCritical().ToString(); mTenacityOld.text = _Card.GetBaseTenacity().ToString(); mVelocityOld.text = _Card.GetBaseSpeed().ToString(); int m_HeroStar = _hero.getQuality(); int maxStar = _hero.getMaxQuality(); //星级品质界面控制 for (int i = 0; i < 5; i++) { mStarListOld[i].SetActive(i + 1 <= m_HeroStar); mStarBGListOld[i].SetActive(i + 1 <= maxStar); } //for (int i = 0; i < mStarListOld.Count; i++) //{ // if (i < _hero.getQuality()) // { // mStarListOld[i].SetActive(true); // } // else // { // mStarListOld[i].SetActive(false); // } //} mSkillMaxOld.text = _hero.getSkillMaxLevel().ToString(); }
private bool CheckAdvancedHero(ObjectCard hero) { if (hero == null) { return(false); } bool _result; HeroTemplate _heroTemplate = hero.GetHeroRow(); long _resourceCount = 0; if (m_ObjectSelf.TryGetResourceCountById(_heroTemplate.getStageUpCostType1(), ref _resourceCount)) { _result = hero.GetHeroData().Level >= _heroTemplate.getMaxLevel() && _resourceCount > _heroTemplate.getStageUpCost1(); } else { _result = false; } if (!_result && m_ObjectSelf.TryGetResourceCountById(_heroTemplate.getStageUpCostType2(), ref _resourceCount)) { _result |= _resourceCount > _heroTemplate.getStageUpCost2(); } return(_result); }
public void InitData(ObjectCard hero) { objhero = hero; HeroData = objhero.GetHeroRow(); DataParent.SetActive(true); m_NullStateOBJ.SetActive(false); HeroName.text = string.Format(GameUtils.GetHeroNameFontColor(hero.GetHeroData().QualityLev), GameUtils.getString(HeroData.getTitleID())); InterfaceControler.AddLevelNum(hero.GetHeroData().Level.ToString(), HeroLevel); int star = hero.GetHeroData().StarLevel; Transform BrightStar = DataParent.transform.FindChild("HeroStar/BrightStar"); for (int i = 0; i < BrightStar.childCount; ++i) { BrightStar.transform.GetChild(i).GetComponent <Image>().enabled = (i < star); } //InterfaceControler.GetInst().AddSharLevel(DataParent.transform.FindChild("Star_Image"),HeroData); //如果是远程英雄 if (ClickType == 1) { int group = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); X_GUID guid = ObjectSelf.GetInstance().Teams.m_Matrix[group, FormationNum - 1]; UI_FormMgr.Inst.SetBackHeroGuids(guid.GUID_value); } }
public void InitHeroData(ObjectCard card) { _card = card; HeroTemplate _HeroData = card.GetHeroRow(); gameObject.SetActive(true); ChsTextTemplate chs = new ChsTextTemplate(); chs = (ChsTextTemplate)DataTemplate.GetInstance().m_ChsTextTable.getTableData(_HeroData.getTitleID()); HeroName.text = chs.languageMap["Chinese"]; string level = card.GetHeroData().Level.ToString(); InterfaceControler.AddLevelNum(level, HeroLevel); HeroStar = _HeroData.getQuality(); int maxStar = _HeroData.getMaxQuality(); for (int i = 5; i < 10; ++i)//星级 { selfTransform.FindChild("Star_Image").GetChild(i - 5).GetComponent <Image>().enabled = i < 5 + maxStar; selfTransform.FindChild("Star_Image").GetChild(i).GetComponent <Image>().enabled = i < 5 + HeroStar; //if (i < 5 + HeroStar) //{ // Image temp = selfTransform.FindChild("Star_Image").GetChild(i).GetComponent<Image>(); // temp.enabled = true; //} //else //{ // Image temp = selfTransform.FindChild("Star_Image").GetChild(i).GetComponent<Image>(); // temp.enabled = false; //} } }
public override void ShowHeroInfo(ObjectCard objectCard) { m_HeroData = objectCard.GetHeroData(); m_HeroDataT = objectCard.GetHeroRow(); m_CurTData = GameUtils.GetCurAdvancedData(m_HeroDataT.getBorn(), m_HeroDataT.getQosition(), m_HeroData.StarLevel, m_HeroData.CurStage); m_NextTData = GameUtils.GetHeroNextAdvancedData(objectCard); YesAdvancedEffect.gameObject.SetActive(false); if (m_HeroData.StarLevel == m_NextTData.getQuality() && m_HeroData.CurStage == m_NextTData.getHalosPn()) { m_MaxLevelWindow.SetActive(true); m_NoMaxLevelWindow.SetActive(false); } else { m_MaxLevelWindow.SetActive(false); m_NoMaxLevelWindow.SetActive(true); InitShowStarAndStage(); GreatAttributeItem(); GreatArticleItem(); } RefreshLevelNoEnoughtTip(); }
// 更新英雄信息 public void UpdateHeroInfo() { HeroTemplate heroItem = m_CurCard.GetHeroRow(); // 英雄类型 if (heroItem.getCamp() == 1) //生灵 { m_HeroType.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Zhongzu_01"); } else if (heroItem.getCamp() == 2) //神抵 { m_HeroType.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Zhongzu_03"); } else if (heroItem.getCamp() == 3) //恶魔 { m_HeroType.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_Zhongzu_02"); } m_Text_LV100.text = m_CurCard.GetHeroData().Level.ToString(); m_Text_Title.text = GameUtils.getString(heroItem.getTitleID()); //名称显示 m_Text_Name.text = GameUtils.getString(heroItem.getNameID()); // 星级 int star = m_CurCard.GetHeroData().StarLevel; for (int i = 0; i < m_BrightStar.transform.childCount; ++i) { m_BrightStar.transform.GetChild(i).gameObject.SetActive(i < star); } }
public override void ShowHeroInfo(ObjectCard _objectCard) { m_objectCard = _objectCard; m_HeroData = _objectCard.GetHeroData(); m_HeroDataT = _objectCard.GetHeroRow(); PopMysticWindow(m_MysticId, _objectCard); }
/// <summary> /// 可升级检测逻辑 /// </summary> /// <param name="hero"></param> /// <returns></returns> private bool CheckUpgradable(ObjectCard hero) { if (hero == null) { return(false); } HeroTemplate _heroItem = hero.GetHeroRow(); IExcelBean _data = null; HeroexpTemplate _heroExp = null; var _dataMap = m_HeroExpTable.getData(); if (_dataMap.TryGetValue(hero.GetHeroData().Level, out _data)) { _heroExp = _data as HeroexpTemplate; } if (_heroExp != null) { return(m_ObjectSelf.ExpFruit * m_ExpCrystalFactor >= _heroExp.getExp()[_heroItem.getExpNum() - 1] && hero.GetHeroData().Level < _heroItem.getMaxLevel()); } else { return(false); } }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { objHero = heroObject; _HeroItem = heroObject.GetHeroRow(); SetBaseInfo(heroObject.GetHeroData().Level); }
public override void ShowHeroInfo(ObjectCard objectCard) { m_UpEffect.SetActive(false); m_HeroData = objectCard.GetHeroData(); m_HeroDataT = objectCard.GetHeroRow(); switch (ObjectSelf.GetInstance().CurBringType) { case Bring_Type.HUO: OnClickHuoButton(); break; case Bring_Type.EARTH: OnClickEarthButton(); break; case Bring_Type.WATER: OnClickWaterButton(); break; case Bring_Type.WIND: OnClickWindButton(); break; } SetCurElementName(); }
//实例化Hero对象 private void CallBack_InitHeroObject() { for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = null; if (ObjectSelf.GetInstance().LimitFightMgr.m_bStartEnter) { pMemberGuiD = ObjectSelf.GetInstance().LimitFightMgr.m_HeroInfo[i]; if (ObjectSelf.GetInstance().LimitFightMgr.m_HeroHp[i] == 0) { //初始英雄时,如果血量记录是0 代表本次是继续开启的试炼。并且上次的英雄已死亡。那么本次不再实例化英雄 [6/19/2015 Zmy] pMemberGuiD.CleanUp(); } } else { pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; //暂时默认上场第一组阵型的英雄[3/25/2015 Zmy] } if (!pMemberGuiD.IsValid()) { continue; } ObjectCard pHero = ObjectSelf.GetInstance().HeroContainerBag.FindHero(pMemberGuiD); if (pHero == null) { continue; } ArtresourceTemplate _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(pHero.GetHeroData().GetHeroViewID()); if (_Artresourcedata == null) { continue; } GameObject pHeroObject = AssetLoader.Inst.GetAssetRes(_Artresourcedata.getArtresources()); if (pHeroObject != null) { GameObject obj1 = Instantiate(pHeroObject, FightEditorContrler.GetInstantiate().GetFormationCenterPos(i), FightEditorContrler.GetInstantiate().GetFormationCenterAngle(i)) as GameObject; GameUtils.SetLayerRecursively(obj1, FightEditorContrler.GetInstantiate().GetShadowCullMaskLayer()); float _zoom = _Artresourcedata.getArtresources_zoom(); obj1.transform.localScale = new UnityEngine.Vector3(_zoom, _zoom, _zoom); SceneObjectManager.GetInstance().SceneObjectAddHero(obj1, pHero.GetHeroRow().getId(), pHero); FightEditorContrler.GetInstantiate().InitFormationPos(pHero, i); } } FightEditorContrler.GetInstantiate().HeroPathInitSpeed(); GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_StoryCameraEnd); //初始化完成后,切换状态 [1/20/2015 Zmy] SetFightState(FightState.prepareData); //初始入场怒气 InitFightPower(); }
public void Show3DModel(ObjectCard _card) { ModelCear(); //通过表ID获取到英雄数据表 HeroTemplate _HeroData = _card.GetHeroRow(); //通过英雄数据表中的资源数据表ID得到资源表数据 ArtresourceTemplate _Artresourcedata = new ArtresourceTemplate(); _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_card.GetHeroRow().getArtresources()); //通过资源表获取到角色默认美术资源(名称) 通过该名称获取到动态加载数据返回一个对象 GameObject _AssetRes = AssetLoader.Inst.GetAssetRes(_Artresourcedata.getArtresources()); //实例化该对象 Card3Dmodel = Instantiate(_AssetRes, _Point.position, _Point.rotation) as GameObject; float _zoom = _Artresourcedata.getArtresources_zoom(); Card3Dmodel.transform.localScale = new UnityEngine.Vector3(_zoom, _zoom, _zoom); Card3Dmodel.transform.parent = _Point; //设置3D模型摩擦力 Card3Dmodel.rigidbody.angularDrag = 1; Card3Dmodel.rigidbody.mass = 1; //_obj.transform.localScale = new Vector3(1.3f,1.3f,1.3f); Animation anim = Card3Dmodel.GetComponent <Animation>(); if (anim == null) { return; } Card3Dmodel.GetComponent <Animation>().Play("Nidle1"); Card3Dmodel.GetComponent <Animation>().wrapMode = WrapMode.Loop; }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { HeroObject = heroObject; _Herodata = heroObject.GetHeroRow(); HeroType = _Herodata.getClientSignType()[0]; _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroObject.GetHeroData().GetHeroViewID()); SetBaseInfo(heroObject.GetHeroData().Level); InterfaceControler.GetInst().ShowHeroImg(_Herodata, AttackType_Img, JobType_Img, RaceType_Img); SetFormationNum(); YetUpFrontImg.SetActive(false); DownFeontImg.SetActive(false); for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; if (pMemberGuiD.GUID_value == HeroObject.GetGuid().GUID_value) { YetUpFrontImg.SetActive(true); } } }
//显示是否可以上场 按钮置灰 private void InitIsKYUpFront() { GameUtils.SetImageGrayState(CardImage, false); if (UI_Form.GetInst().GetCurPos() == 1 && _Herodata.getClientSignType()[0] == 0) { GameUtils.SetImageGrayState(CardImage, true); } if (UI_Form.GetInst().GetGuid().GUID_value > 0) { if (UI_Form.GetInst().GetAttackPos() == 0 && _Herodata.getClientSignType()[0] == 1) { int count = UI_Form.GetInst().GetBackHeroGuids().Count; for (int i = 0; i < count; i++) { if (UI_Form.GetInst().GetBackHeroGuids().Contains(HeroObject.GetGuid().GUID_value)) { GameUtils.SetImageGrayState(CardImage, true); } } } } for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; if (pMemberGuiD.IsValid()) { ObjectCard card = ObjectSelf.GetInstance().HeroContainerBag.FindHero(pMemberGuiD); if (card == null) { continue; } int mid = GameUtils.GetHeroIDNum(card.GetHeroRow().getId()); if (UI_Form.GetInst().GetGuid() != null && UI_Form.GetInst().GetGuid().GUID_value != pMemberGuiD.GUID_value) { if (mid == GameUtils.GetHeroIDNum(HeroObject.GetHeroRow().getId()) && pMemberGuiD.GUID_value != HeroObject.GetGuid().GUID_value) { GameUtils.SetImageGrayState(CardImage, true); } } } } }
/// <summary> /// 检查某一项能力是否到达训练上限 /// </summary> /// <param name="attributeId">对应第几项能力,ObjectCard.GetHeroData().GetTrainCount()[attributeId]</param> /// <param name="attributetrainID">返回当前当前32表id(能力升级相关)</param> /// <returns>返回是否已经到达训练上限</returns> private bool GetAttributeTrainId(ObjectCard hero, int attributeId, out int attributetrainID) { if (attributeId >= AttributeTrainArrayLength || hero == null) { attributetrainID = -1; return(true); } Func <int> GetTrainSlotX; Func <int> GetMaxTrainCount; HeroTemplate heroTemplate = hero.GetHeroRow(); switch (attributeId) { case 0: GetTrainSlotX = heroTemplate.getTrainSlot1; GetMaxTrainCount = heroTemplate.getTrainMaximum1; break; case 1: GetTrainSlotX = heroTemplate.getTrainSlot2; GetMaxTrainCount = heroTemplate.getTrainMaximum2; break; case 2: GetTrainSlotX = heroTemplate.getTrainSlot3; GetMaxTrainCount = heroTemplate.getTrainMaximum3; break; case 3: GetTrainSlotX = heroTemplate.getTrainSlot4; GetMaxTrainCount = heroTemplate.getTrainMaximum4; break; default: GetTrainSlotX = null; GetMaxTrainCount = null; break; } int _id = hero.GetHeroData().GetTrainCount()[attributeId]; if (_id != 0) { attributetrainID = _id; } else { attributetrainID = GetTrainSlotX() * 1000 + 1; } AttributetrainTemplate _dataTemplate = (AttributetrainTemplate)m_AttributeTrainTable.getTableData(attributetrainID); int allAttributetrainID = GetTrainSlotX() * 1000 + GetMaxTrainCount() - 1; return(attributetrainID >= allAttributetrainID); }
/// <summary> /// 初始化英雄卡牌UI /// </summary> /// <param name="card"></param> public void InitHeroCardUI(ObjectCard card) { this.m_Card = card; this.m_HeroT = card.GetHeroRow(); m_HeroCellItem.UpdateHeroShow(card); ShowStaticText(); ShowPower(); ShowBtnState(); }
public override void ShowHeroInfo(ObjectCard heroCard) { base.ShowHeroInfo(heroCard); m_Card = heroCard; m_HeroT = heroCard.GetHeroRow(); CreateSkillItem(); /* ShowSkillPointTxt();*/ }
/// <summary> /// 设置当前的英雄数据 /// </summary> /// <param name="card">卡牌数据</param> /// <param name="pos">在队伍是前排还是后排</param> /// <param name="index">在队伍中的索引位置</param> public void SetSelectHeoData(ObjectCard card, int pos, int no) { this.m_Card = card; this.m_SelectPos = pos; this.m_SelectNo = no; if (card != null) { m_HeroT = card.GetHeroRow(); } }
/// <summary> /// 创建时装Item /// </summary> void CreateHeroSkin() { goList.Clear(); //当前的卡牌的所有时装 int[] HeroSkinList = m_CurCard.GetHeroRow().getUseableArtresource(); int length = HeroSkinList.Length; //2.遍历 for (int i = 0; i < length; i++) { GameObject go = Instantiate(m_Prefab) as GameObject; //GameObject go = (GameObject)Instantiate(UIResourceMgr.LoadPrefab("UI/Prefabs/UI_Home/UI_HeroInfo/HeroSkinItem")); go.transform.parent = m_Grid.transform; go.transform.localScale = Vector3.one; Vector3 goPos = go.transform.localPosition; goPos.z = 0; go.transform.localPosition = goPos; goList.Add(go); } }
private int SortHeroHandler(ObjectCard leftCard, ObjectCard rightCard) { bool _accordingToLv = HandSortType == 2; int key = GetHeroCardSortKey(rightCard, _accordingToLv) - GetHeroCardSortKey(leftCard, _accordingToLv); if (key == 0) { key = leftCard.GetHeroRow().getId() - rightCard.GetHeroRow().getId(); } return(key); }
public void Show3DModel(ObjectCard _card) { ModelCear(); //通过英雄数据表中的资源数据表ID得到资源表数据 ArtresourceTemplate _Artresourcedata = new ArtresourceTemplate(); _Artresourcedata = ( ArtresourceTemplate )DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_card.GetHeroData().GetHeroViewID()); //通过资源表获取到角色默认美术资源(名称) 通过该名称获取到动态加载数据返回一个对象 AssetLoader.Inst.DynamicLoadHeroCardRes(_card.GetHeroRow().getId()); StartCoroutine(InitShow3DModel(_Artresourcedata)); }
private bool CheckSkillUpgrade(ObjectCard hero) { if (hero == null) { return(false); } bool _result = false; HeroTemplate _heroTemplate = hero.GetHeroRow(); int _heroQuality = _heroTemplate.getQuality(); SpellData[] SkillDataList = hero.GetHeroData().SpellDataList; for (int i = 0; i < SkillDataList.Length; i++) { if (SkillDataList[i].SpellID < 0) { continue; } bool _canUpgrade = false; int[] _upgradeCostArr; int[] _upgradeCostNumArr; SkillTemplate _skill = m_SkillTable.getTableData(SkillDataList[i].SpellID) as SkillTemplate; //_SkillData.SpellID为技能ID SkillupcostTemplate _skillUpCost = m_SkillupcostTable.getTableData(_skill.getId()) as SkillupcostTemplate; _canUpgrade = _skillUpCost.getUpgradeSkillID() > 0 && _heroQuality >= _skillUpCost.getUpgradeStarCondition(); _upgradeCostArr = _skillUpCost.getUpgradeCostId(); _upgradeCostNumArr = _skillUpCost.getUpgradeCostNum(); if (_canUpgrade) { for (int j = 0; j < _upgradeCostArr.Length; j++) { long _upgradeResource = 0; // m_ObjectSelf.TryGetResourceCountById(_upgradeCostArr[j], ref _upgradeResource); _upgradeResource = ReturnItemCount(_upgradeCostArr[j]); _canUpgrade &= _upgradeCostNumArr[j] <= _upgradeResource; if (!_canUpgrade) { break; } } } if (_canUpgrade) { _result = _canUpgrade; break; } } return(_result); }
void InitHeroSkinBtn() { if (CurCard.GetHeroRow().getUseableArtresource().Length == 1) { ReloadingBtn.GetComponent <Image>().color = Color.gray; } else { ReloadingBtn.GetComponent <Image>().color = Color.white; } }
// 更新英雄信息 public void UpdateHeroInfo() { HeroTemplate heroItem = m_CurCard.GetHeroRow(); // 英雄类型 InterfaceControler.GetInst().ShowTypeIcon(m_CurCard.GetHeroRow(), m_HeroType.GetComponent <Image> (), m_ActName); m_ZhongZu.sprite = InterfaceControler.GetInst().GetHeroRaceTypeIcon(heroItem); m_Level.text = m_CurCard.GetHeroData().Level.ToString(); m_HeroName.text = string.Format(GameUtils.GetHeroNameFontColor(m_CurCard.GetHeroData().QualityLev), GameUtils.getString(heroItem.getTitleID())); //名称显示 //m_TypeName.text = string.Format(GameUtils.GetHeroNameFontColor(m_CurCard.GetHeroData().QualityLev), GameUtils.getString(heroItem.getNameID())); m_TypeName.text = GameUtils.getString(heroItem.getNameID()); // 星级 int star = m_CurCard.GetHeroData().StarLevel; for (int i = 0; i < m_BrightStar.transform.childCount; ++i) { m_BrightStar.transform.GetChild(i).gameObject.SetActive(i < star); } }
// 得到所有的英雄经验 /// <summary> /// /// </summary> /// <param name="card"></param> /// <returns></returns> public int GetHeroAllExp(ObjectCard card) { foreach (var item in m_Heroupgradexp.getDataList()) { HeroupgradexpTemplate temp = ( HeroupgradexpTemplate )item; if (temp.getBorn() == card.GetHeroRow().getBorn() && temp.getLevel() == card.GetHeroData().Level) { return(temp.getExp()); } } return(-1); }
public void ShowInfo(ObjectCard objHero) { CurCard = objHero; _HeroItem = CurCard.GetHeroRow(); InitCardData(); InitHeroTypes(); InitSkillInfo(); InitHeroDes(); InitCardDetailedData(); InitMatchHeroBtn(); InitHeroMatthData(); //GameEventDispatcher.Inst.dispatchEvent(GameEventID.U_HeroChangeTarget, CurCard); InitHeroSkinBtn(); }
public override void ShowHeroInfo(ObjectCard heroCard) { base.ShowHeroInfo(heroCard); m_Card = heroCard; m_HeroT = heroCard.GetHeroRow(); bool isGetStageUpTarget = m_HeroT.getStageUpTargetID() != -1; m_QualityObj.SetActive(isGetStageUpTarget); m_MaxQualityOBJ.SetActive(!isGetStageUpTarget); if (isGetStageUpTarget) { ShowHeroIcon(); ShowConsUI(); } }