protected void SyncMoveStamp(Vector3 moveDir, bool isStop, bool forceSync, Vector3 destPos) { if (_Type == BehaviorType.Follow || _Type == BehaviorType.Move || _Type == BehaviorType.JoyStickMove) { if (_ObjectComponent == null) { _ObjectComponent = _Owner.GetComponent <ObjectBehaviour>(); } if (_ObjectComponent != null) { _ObjectComponent.SyncHostMoveInfo(moveDir, isStop, forceSync, destPos); } } }