// Function from file: mecha.dm public override void Activate(int?forced_state = null) { Obj_Mecha M = null; if (!Lang13.Bool(this.owner) || !(this.chassis != null) || this.chassis.occupant != this.owner) { return; } M = this.chassis; if (Lang13.Bool(forced_state)) { M.defence_mode = forced_state; } else { M.defence_mode = !Lang13.Bool(M.defence_mode) ?1:0; } this.button_icon_state = "mech_defense_mode_" + (Lang13.Bool(M.defence_mode) ? "on" : "off"); if (Lang13.Bool(M.defence_mode)) { M.deflect_chance = M.defence_mode_deflect_chance; M.occupant_message("<span class='notice'>You enable " + M + " defence mode.</span>"); } else { M.deflect_chance = Lang13.Initial(M, "deflect_chance"); M.occupant_message("<span class='danger'>You disable " + M + " defence mode.</span>"); } M.log_message("Toggled defence mode."); return; }
// Function from file: mecha.dm public override void Activate(int?forced_state = null) { Obj_Mecha M = null; string new_damtype = null; if (!Lang13.Bool(this.owner) || !(this.chassis != null) || this.chassis.occupant != this.owner) { return; } M = this.chassis; dynamic _a = M.damtype; // Was a switch-case, sorry for the mess. if (_a == "tox") { new_damtype = "brute"; M.occupant_message("Your exosuit's hands form into fists."); } else if (_a == "brute") { new_damtype = "fire"; M.occupant_message("A torch tip extends from your exosuit's hand, glowing red."); } else if (_a == "fire") { new_damtype = "tox"; M.occupant_message("A bone-chillingly thick plasteel needle protracts from the exosuit's palm."); } M.damtype = new_damtype; this.button_icon_state = "mech_damtype_" + new_damtype; GlobalFuncs.playsound(this, "sound/mecha/mechmove01.ogg", 50, 1); return; }
// Function from file: mecha.dm public override void Activate(int?forced_state = null) { Obj_Mecha M = null; if (!Lang13.Bool(this.owner) || !(this.chassis != null) || this.chassis.occupant != this.owner) { return; } M = this.chassis; if (Lang13.Bool(this.owner.client)) { M.zoom_mode = !M.zoom_mode; this.button_icon_state = "mech_zoom_" + (M.zoom_mode ? "on" : "off"); M.log_message("Toggled zoom mode."); M.occupant_message("<font color='" + (M.zoom_mode ? "blue" : "red") + "'>Zoom mode " + (M.zoom_mode ? "en" : "dis") + "abled.</font>"); if (M.zoom_mode) { this.owner.client.view = 12; this.owner.WriteMsg(new Sound("sound/mecha/imag_enh.ogg", null, null, null, 50)); } else { this.owner.client.view = Convert.ToInt32(Game13.view); } } return; }
// Function from file: mecha.dm public override void Activate(int?forced_state = null) { Obj_Mecha M = null; if (!Lang13.Bool(this.owner) || !(this.chassis != null) || this.chassis.occupant != this.owner) { return; } M = this.chassis; if (Lang13.Bool(forced_state)) { M.leg_overload_mode = forced_state; } else { M.leg_overload_mode = !Lang13.Bool(M.leg_overload_mode) ?1:0; } this.button_icon_state = "mech_overload_" + (Lang13.Bool(M.leg_overload_mode) ? "on" : "off"); M.log_message("Toggled leg actuators overload."); if (Lang13.Bool(M.leg_overload_mode)) { M.leg_overload_mode = 1; M.step_in = Num13.MinInt(1, Num13.Floor(Convert.ToDouble(M.step_in / 2))); M.step_energy_drain = M.step_energy_drain * M.leg_overload_coeff; M.occupant_message("<span class='danger'>You enable leg actuators overload.</span>"); } else { M.leg_overload_mode = 0; M.step_in = Lang13.Initial(M, "step_in"); M.step_energy_drain = Lang13.Initial(M, "step_energy_drain"); M.occupant_message("<span class='notice'>You disable leg actuators overload.</span>"); } return; }
// Function from file: mecha.dm public override void Activate(int?forced_state = null) { Obj_Mecha M = null; if (!Lang13.Bool(this.owner) || !(this.chassis != null) || this.chassis.occupant != this.owner) { return; } M = this.chassis; M.phasing = !M.phasing; this.button_icon_state = "mech_phasing_" + (M.phasing ? "on" : "off"); M.occupant_message("<font color=\"" + (M.phasing ? "#00f\">En" : "#f00\">Dis") + "abled phasing.</font>"); return; }
// Function from file: mecha.dm public override void Activate(int?forced_state = null) { Obj_Mecha M = null; if (!Lang13.Bool(this.owner) || !(this.chassis != null) || this.chassis.occupant != this.owner) { return; } M = this.chassis; if (M.get_charge() > 0) { M.thrusters_active = !M.thrusters_active; this.button_icon_state = "mech_thrusters_" + (M.thrusters_active ? "on" : "off"); M.log_message("Toggled thrusters."); M.occupant_message("<font color='" + (M.thrusters_active ? "blue" : "red") + "'>Thrusters " + (M.thrusters_active ? "en" : "dis") + "abled."); } return; }