public void SimpleObj_OneMeshPerMaterialGroup() { CreateTestObj(); var mesh = ObjMesh.FromFile("test.obj"); var dummyScene = new Scene(); ObjConverter.AddToScene(mesh, dummyScene, null); // There should be four meshes in total (one per group, except if there are multiple // materials in the same group) Assert.Equal(4, dummyScene.Meshes.Count); }
public void SimpleObj_Triangulation() { CreateTestObj(); var mesh = ObjMesh.FromFile("test.obj"); var dummyScene = new Scene(); ObjConverter.AddToScene(mesh, dummyScene, null); // There should be exactly 7 triangles int numTriangles = 0; foreach (var m in dummyScene.Meshes) { numTriangles += m.NumFaces; } Assert.Equal(7, numTriangles); }
public void SimpleObj_ShouldBeRead() { CreateTestObj(); var mesh = ObjMesh.FromFile("test.obj"); var dummyScene = new Scene(); ObjConverter.AddToScene(mesh, dummyScene, null); Assert.Empty(mesh.Errors); // There should be some meshes Assert.NotEmpty(dummyScene.Meshes); // Every mesh should have a material assigned foreach (var m in dummyScene.Meshes) { Assert.NotNull(m.Material); } // There should be an emitter Assert.NotEmpty(dummyScene.Emitters); }