private ObjHudPanel CreateHudPanel(Size tempSize, Color aColor, ObjHudPanel.Anchors anAnchor) { // Vector2 tempLoc2 = new Vector2(0, 0); // // SolidBrush tempBrush = new SolidBrush(aColor); // Bitmap tempBmp = BitmapHelper.CreatBitamp(new Size(20, 20), tempBrush); // ObjMaterial tempMaterial = new ObjMaterial(hudProgram) {DiffuseMap = new Texture(tempBmp)}; ObjMaterial tempMaterial = TheResourceManager.GetPlainColor(hudProgram, "HudPanelPlain" + aColor.Name, aColor); Vector2 tempLoc2 = new Vector2(0, 0); ObjHudPanel tempObjObject2 = new ObjHudPanel(ObjectPrimitives.CreateSquareWithNormalsYorZ(new Vector3(0, 0, 0), new Vector3(tempSize.Width, tempSize.Height, 0), true)) { Anchor = anAnchor, Position = tempLoc2, Size = tempSize }; tempObjObject2.Size = tempSize; tempObjObject2.UpdatePosition(Width, Height); tempObjObject2.Material = tempMaterial; return(tempObjObject2); }
private ObjHudPanel CreateHudPanel(string aBmpPath, ObjHudPanel.Anchors anAnchor) { ObjMaterial tempMaterial = TheResourceManager.GetFromFile(hudProgram, aBmpPath); Size tempSize = tempMaterial.DiffuseMap.Size; Vector2 tempLoc2 = new Vector2(0, 0); ObjHudPanel tempObjObject2 = new ObjHudPanel(ObjectPrimitives.CreateSquareWithNormalsYorZ(new Vector3(0, 0, 0), new Vector3(tempSize.Width, tempSize.Height, 0), true)) { Anchor = anAnchor, Position = tempLoc2, Size = tempSize }; tempObjObject2.Size = tempSize; tempObjObject2.UpdatePosition(Width, Height); tempObjObject2.Material = tempMaterial; return(tempObjObject2); }
public override void OnLoad() { GameCore.TheGameCore.TheGameEventHandler += TheGameCore_TheGameEventHandler; hudProgram = new ShaderProgram(VertexShader, FragmentShader); // hudProgram = new ShaderProgram(vertexShader2Source, fragmentShader2Source); hudProgram.Use(); projectionMatrix = Matrix4.CreateOrthographic(Width, Height, 0, 10); hudProgram["projection_matrix"].SetValue(projectionMatrix); hudProgram["model_matrix"].SetValue(Matrix4.Identity); Dictionary <Tile.TileIds, PlainBmpTexture> tempTiletypeList = RenderObjects.RenderObjects.CreateTileTextures(new Size(20, 20), hudProgram); ObjHudPanel hudPanel = CreateHudPanel("HudPanelCreative.png", ObjHudPanel.Anchors.TopRight); theHudPanels.Add(hudPanel); Size tempButtonSize = new Size(60, 60); Tile.TileIds tempTileKey = tempTiletypeList.Keys.First(); Vector2 tempMainButton = new Vector2(70, 100); ObjHudButton tempObjHudButton = new ObjHudButton(ObjectPrimitives.CreateSquareWithNormalsYorZ(new Vector3(0, 0, 0), new Vector3( tempButtonSize.Width, tempButtonSize.Height, 0), true)) { Anchor = ObjHudButton.Anchors.TopRight, Position = tempMainButton, Size = tempButtonSize }; tempObjHudButton.Size = tempButtonSize; tempObjHudButton.UpdatePosition(Width, Height); tempObjHudButton.Material = tempTiletypeList[tempTileKey].Material; tempObjHudButton.Name += ":" + tempTileKey; hudPanel.AddButton(tempObjHudButton); selectedObjHudButton = tempObjHudButton; int counter = 0; int cellsPerRow = 2; Vector2 startLoc = new Vector2(120, 200); int rowOffset = 100; foreach (KeyValuePair <Tile.TileIds, PlainBmpTexture> tempTile in tempTiletypeList) { int row = counter % cellsPerRow; int col = counter / cellsPerRow; Vector2 tempLoc = startLoc + new Vector2(-row * rowOffset, col * rowOffset); tempObjHudButton = new ObjHudButton(ObjectPrimitives.CreateSquareWithNormalsYorZ(new Vector3(0, 0, 0), new Vector3( tempButtonSize.Width, tempButtonSize.Height, 0), true)) { Anchor = ObjHudButton.Anchors.TopRight, Position = tempLoc, Size = tempButtonSize }; tempObjHudButton.Size = tempButtonSize; tempObjHudButton.UpdatePosition(Width, Height); tempObjHudButton.Material = tempTiletypeList[tempTile.Key].Material; tempObjHudButton.Name += ":" + tempTile.Key; tempObjHudButton.Tag = tempTile.Key.ToString(); hudPanel.AddButton(tempObjHudButton); counter++; } }