public override void OnGameUpdate(EventArgs args) { ObjHeroes.SortHeroesListByDistance(); ObjTurrets.UpdateTurrets(); ImpingAintEasy(); RefreshMinions(); }
public override void OnGameUpdate(EventArgs args) { ObjHeroes.SortHeroesListByDistance(); ObjTurrets.UpdateTurrets(); ImpingAintEasy(); RefreshMinions(); IsInDanger = ObjectManager.Player.UnderTurret(true) && InDangerUnderEnemyTurret(); }