private void AddAllSkyBoxes() { skyBoxes.Clear(); string tempSkyBoxFolder = TheResourceManager.SkyBoxDirectory; string[] files = Directory.GetFiles(tempSkyBoxFolder, "SkyBox_T*.*"); List <string> fileList = new List <string>(); foreach (string aFile in files) { string extension = Path.GetExtension(aFile); if (extension != null) { string tempExt = extension.ToLower(); if (tempExt == ".jpg" || tempExt == ".png") { string tempRelPath = Path.Combine(skypBoxFolder, Path.GetFileName(aFile)); fileList.Add(tempRelPath); } } } foreach (string tempSkyBoxPath in fileList) { ObjGroupSkyBox tempSkyBoxGroup = ObjGroupSkyBox.GetNewSkyBoxTypeT(program, tempSkyBoxPath); tempSkyBoxGroup.Name = Path.GetFileNameWithoutExtension(tempSkyBoxPath); skyBoxes.Add(tempSkyBoxGroup); } }
public override void OnLoad() { // create our shader program program = new ShaderProgram(VertexShader, FragmentShader); // set up the projection and view matrix program.Use(); projectionMatrix = Matrix4.CreatePerspectiveFieldOfView(Fov, (float)Width / Height, ZNear, ZFar); program["projection_matrix"].SetValue(projectionMatrix); program["model_matrix"].SetValue(Matrix4.Identity); objGroups = new List <ObjGroup>(); // Add all skyBoxes to the list. AddAllSkyBoxes(); // Use the first one in the list. skyBoxObjGroup = skyBoxes[0]; // skyBoxObjGroup.Scale = Vector3.UnitScale*0.7f; objGroups.Add(skyBoxObjGroup); }
private void ChangeToSkyBox(ObjGroupSkyBox aObjGroupSkyBox) { skyBoxObjGroup = aObjGroupSkyBox; objGroups[0] = skyBoxObjGroup; }