public ImportSettings(bool isPreImport) { PathToObj = ""; MSI = new MeshSequenceInfo("", MeshSequenceInfo.SortModeEnum.ByNumber); ImportCustomRange = false; ImportFromFrame = 0; ImportToFrame = 1; SwapYZAxis = false; PivotOffset = Vector3.zero; ScaleFactor = 1; FlipNormals = false; ImportUV = true; CalculateNormals = true; CalculateTangents = true; SmoothingGroupImportMode = ObjData.SmoothingGroupImportModeEnum.FromObjFile; NormalRecalculationMode = ObjData.NormalsRecalculationModeEnum.Default; MeshCompression = 0; OptimizeMesh = false; #if UNITY_2017_3_OR_NEWER IndexFormat = UnityEngine.Rendering.IndexFormat.UInt16; #endif GenerateMaterials = true; VColorSettings = new ObjData.VertexColorsSettings(false); NormalizedPerFrame = 0; FilesSortMode = MeshSequenceInfo.SortModeEnum.ByNumber; ImportDate = "none"; }
public ImportSettings(int usedClipsCount) { SwapYZAxis = false; ScaleFactor = 1f; FlipNormals = false; SmoothingGroupImportMode = ObjData.SmoothingGroupImportModeEnum.FromObjFile; NormalRecalculationMode = ObjData.NormalsRecalculationModeEnum.Default; MeshCompression = 0; OptimizeMesh = false; UsedClipsCount = usedClipsCount; UsedMeshesCount = 1; GenerateMaterials = true; SavePortableData = false; #if UNITY_2017_3_OR_NEWER IndexFormat = UnityEngine.Rendering.IndexFormat.UInt16; #endif }