示例#1
0
 // Use this for initialization
 void Start()
 {
     controle = GameObject.Find("SpawnControl").GetComponent <ObjController>();
     player1  = GameObject.Find("Player1").GetComponent <PlayerState> ();
     player2  = GameObject.Find("Player2").GetComponent <PlayerState> ();
     player2T = GameObject.Find("Player2").GetComponent <Transform> ();
 }
    // Use this for initialization
    void Start()
    {
        controle = GameObject.Find("SpawnControl").GetComponent <ObjController>();
        //player1 = GameObject.Find ("Player1").GetComponent<PlayerState> ();
        player2  = GameObject.Find("Player2").GetComponent <PlayerState> ();
        player2T = GameObject.Find("Player2").GetComponent <Transform> ();

        wall1 [0] = GameObject.Find("Wall3").GetComponent <Renderer>();
        wall1 [1] = GameObject.Find("Wall4").GetComponent <Renderer>();

        wall2 [0] = GameObject.Find("Wall3.2").GetComponent <Renderer>();
        wall2 [1] = GameObject.Find("Wall4.2").GetComponent <Renderer>();

        //luz = GameObject.Find ("Directional Light").GetComponent<Light> ();
    }
示例#3
0
 void Start()
 {
     rg   = GetComponent <Rigidbody>();
     objC = GameObject.Find("ObjController").GetComponent <ObjController>();
     rg.AddForce(-transform.forward * flySpeed);
 }
示例#4
0
 void Start()
 {
     objController = Player.GetComponent <ObjController>();
 }