示例#1
0
 public void SetIm(string ImName, bool b)
 {
     if (ImName == "Sex")
     {
         Sex.OnOnlyObjs(b ? 1 : 0);
     }
     else if (ImName == "Head")
     {
         Head.SetActive(b);
     }
     else if (ImName == "Hand")
     {
         Hand.SetActive(b);
     }
     else if (ImName == "Foot")
     {
         Foot.SetActive(b);
     }
     else if (ImName == "Joint")
     {
         Joint.SetActive(b);
     }
     else if (ImName == "Body")
     {
         Body.SetActive(b);
     }
 }
示例#2
0
    void SetNob(ObjArray OA, char N_String)
    {
        switch (N_String)
        {
        case '0':
            OA.OnOnlyObjs(0);
            break;

        case '1':
            OA.OnOnlyObjs(1);
            break;

        case '2':
            OA.OnOnlyObjs(2);
            break;

        case '3':
            OA.OnOnlyObjs(3);
            break;

        case '4':
            OA.OnOnlyObjs(4);
            break;

        case '5':
            OA.OnOnlyObjs(5);
            break;

        case '6':
            OA.OnOnlyObjs(6);
            break;

        case '7':
            OA.OnOnlyObjs(7);
            break;

        case '8':
            OA.OnOnlyObjs(8);
            break;

        case '9':
            OA.OnOnlyObjs(9);
            break;

        default:
            OA.OnOffAll(false);
            break;
        }
    }
示例#3
0
    public void  Open(int Nob)
    {
        string _Nob = Nob.ToString();

        int [] NobInt = new int [_Nob.Length];
        for (int i = 0; i < NobInt.Length; i++)
        {
            NobInt [i] = "0123456789".IndexOf(_Nob [i]);
            ObjArray OA = MyCalculate.SpObj(NobObj.gameObject, m_Nob.transform, Vector3.zero).GetComponent <ObjArray> ();
            OA.OnOnlyObjs(NobInt [i]);
            OA.gameObject.SetActive(true);
        }

        m_Nob.GetComponent <Tween_Color> ().Del += (f) => {
            Image [] Ims = GetComponentsInChildren <Image> ();
            foreach (Image i in Ims)
            {
                i.color = m_Nob.GetComponent <Tween_Color> ().NowColor;
            }
        };
        m_Nob.GetComponent <Tween_Color> ().End_Del += () => {
            Destroy(gameObject);
        };
        m_Nob.SetActive(true);
        m_Nob.GetComponent <Tween_Color> ().Play(true);
    }
示例#4
0
 public void Open()
 {
     if (MainCon.NowN >= 0 && MainCon.NowN < Names.AllObj.Length)
     {
         //改變刮漆下的字
         if (MainCon.NowN < 3)
         {
             Texts.OnOnlyObjs(0);
         }
         else
         {
             Texts.OnOnlyObjs(1);
         }
         Names.OnOnlyObjs(MainCon.NowN);
         print(MainCon.NowN);
     }
     else
     {
         print("編號錯誤退回上一頁");
         MainCon.Reset(-1);
     }
 }
    public void Reset()
    {
        ObjArray LvObj = GetObjT <ObjArray> (Lv);
        ObjArray TuObj = LvObj.GetObjT <ObjArray> (Tu);

        OnOnlyObjs(Lv);
        LvObj.OnOnlyObjs(Tu);
        TuObj.OnOnlyObjs(Mod);

        UI.Images = GetComponentsInChildren <Image> ();
        if (Mod != 1)
        {
            UI.Tween_Color.Mod = 0;
            for (int i = 0; i < UI.Images.Length; i++)
            {
                UI.Images [i].color = Color.white;
            }
        }
        else
        {
            UI.Tween_Color.Play(true);
        }
    }