public void Death() { AddReward(-1f); c.enabled = false; if (!trainingMode) { softBody.deformationResistance = 0; } EndEpisode(); if (trainingMode) { actor.ResetParticles(); Vector3 pos = e.allies[0].GetComponent <EnemyOneSM> ().NavMeshSpot(); pos.y = 1.5f; actor.Teleport(pos, manager.gameObject.transform.rotation); } }
public void Teleport() { actor.Teleport(target.position, target.rotation); }