private void GetAvailableSkins() { availableBodySkins = owsc.GetAvailableBodySkins(); availableFeetSkins = owsc.GetAvailableFeetSkins(); availableHandSkins = owsc.GetAvailableHandSkins(); availableHeadSkins = owsc.GetAvailableHeadSkins(); }
private void SetGGMLevelData() { // TODO: Make sure none of them are null, and what to do if the List.count is 0 // TODO: Set the Active Staff from ClientData // TODO: Animation for loading screen List <GameObject> tempList; int index; tempList = owsc.GetAvailableBodySkins(); index = PlayerPrefs.GetInt("SkinBody"); ggm.SetPlayerBodySkin(tempList[index]); tempList = owsc.GetAvailableFeetSkins(); index = PlayerPrefs.GetInt("SkinFeet"); ggm.SetPlayerFeetSkin(tempList[index]); tempList = owsc.GetAvailableHandSkins(); index = PlayerPrefs.GetInt("SkinHands"); ggm.SetPlayerHandsSkin(tempList[index]); tempList = owsc.GetAvailableHeadSkins(); index = PlayerPrefs.GetInt("SkinHead"); ggm.SetPlayerHeadSkin(tempList[index]); ggm.SetLevelData(levelData); ggm.SetCompletionRewards(completion.size, completion.color, completion.quantity); ggm.SetFirstTimeRewards(firstTime.size, firstTime.color, firstTime.quantity); ggm.SetMasteryRewards(mastery.size, mastery.color, mastery.quantity); // TODO: Wait for Playfab to return true from Populate level Data, then load level. }