public static string KeyCodeToString(KeyCode key) { var config = OWInput.GetActivePadConfig() ?? InputUtil.GamePadConfig_Xbox; key = NormalizeKeyCode(key); return((int)key >= MinGamepadKey ? XboxPrefix + JoystickButtonToXboxButton(InputTranslator.ConvertKeyCodeToButton(key, config)) : key.ToString()); }
public Texture2D KeyTexture(KeyCode key) { if (_loadedTextures == null) { FillTextureLibrary(); } var keyName = ModInputLibrary.KeyCodeToString(key); if (_loadedTextures.ContainsKey(keyName)) { return(_loadedTextures[keyName]); } var config = OWInput.GetActivePadConfig() ?? InputUtil.GamePadConfig_Xbox; var toStore = (int)key >= ModInputLibrary.MinGamepadKey ? ButtonPromptLibrary.SharedInstance.GetButtonTexture(InputTranslator.ConvertKeyCodeToButton(key, config)) : ButtonPromptLibrary.SharedInstance.GetButtonTexture(key); _loadedTextures.Add(keyName, toStore); return(toStore); }
internal void FillTextureLibrary() { _loadedTextures = new Dictionary <string, Texture2D>(); var config = OWInput.GetActivePadConfig() ?? InputUtil.GamePadConfig_Xbox; for (var code = ModInputLibrary.MinUsefulKey; code < ModInputLibrary.MaxUsefulKey; code++) { var key = (KeyCode)code; if (!Enum.IsDefined(typeof(KeyCode), key)) { continue; } var keyName = ModInputLibrary.KeyCodeToString(key); if (_loadedTextures.ContainsKey(keyName)) { continue; } var button = InputTranslator.ConvertKeyCodeToButton(key, config); var toStore = (int)key >= ModInputLibrary.MinGamepadKey ? ButtonPromptLibrary.SharedInstance.GetButtonTexture(button) : ButtonPromptLibrary.SharedInstance.GetButtonTexture(key); _loadedTextures.Add(keyName, toStore); } }