示例#1
0
    protected void GrabEnd()
    {
        if (m_grabbedObj != null)
        {
            OVRPose localPose = new OVRPose {
                position = OVRInput.GetLocalControllerPosition(m_controller), orientation = OVRInput.GetLocalControllerRotation(m_controller)
            };
            OVRPose offsetPose = new OVRPose {
                position = m_anchorOffsetPosition, orientation = m_anchorOffsetRotation
            };
            localPose = localPose * offsetPose;

            OVRPose trackingSpace   = transform.ToOVRPose() * localPose.Inverse();
            Vector3 linearVelocity  = trackingSpace.orientation * OVRInput.GetLocalControllerVelocity(m_controller);
            Vector3 angularVelocity = trackingSpace.orientation * OVRInput.GetLocalControllerAngularVelocity(m_controller);

            m_playerCont.StopIgnore(m_grabbedObj); // Heikki added for test, Stop ignoring player collision

            GrabbableRelease(linearVelocity, angularVelocity);
        }

        // Re-enable grab volumes to allow overlap events
        GrabVolumeEnable(true);
    }