private Transform ConfigureEyeAnchor(Transform root, OVREye eye) { string name = eye.ToString() + eyeAnchorName; Transform anchor = transform.Find(root.name + "/" + name); if (anchor == null) { anchor = transform.Find(name); } if (anchor == null) { string legacyName = legacyEyeAnchorName + eye.ToString(); anchor = transform.Find(legacyName); } if (anchor == null) { anchor = new GameObject(name).transform; } anchor.name = name; anchor.parent = root; anchor.localScale = Vector3.one; anchor.localPosition = Vector3.zero; anchor.localRotation = Quaternion.identity; return(anchor); }
private Transform ConfigureEyeAnchor(OVREye eye) { string name = eye.ToString() + "EyeAnchor"; Transform anchor = transform.Find(name); if (anchor == null) { string oldName = "Camera" + eye.ToString(); anchor = transform.Find(oldName); } if (anchor == null) { anchor = new GameObject(name).transform; } anchor.parent = transform; anchor.localScale = Vector3.one; anchor.localPosition = Vector3.zero; anchor.localRotation = Quaternion.identity; return(anchor); }
private Transform ConfigureEyeAnchor(OVREye eye) { string name = eye.ToString() + "EyeAnchor"; Transform anchor = transform.Find(name); if (anchor == null) { string oldName = "Camera" + eye.ToString(); anchor = transform.Find(oldName); } if (anchor == null) anchor = new GameObject(name).transform; anchor.parent = transform; anchor.localScale = Vector3.one; anchor.localPosition = Vector3.zero; anchor.localRotation = Quaternion.identity; return anchor; }
private Transform ConfigureEyeAnchor(Transform root, OVREye eye) { string name = eye.ToString() + eyeAnchorName; Transform anchor = transform.Find(root.name + "/" + name); if (anchor == null) { anchor = transform.Find(name); } if (anchor == null) { string legacyName = legacyEyeAnchorName + eye.ToString(); anchor = transform.Find(legacyName); } if (anchor == null) { anchor = new GameObject(name).transform; } anchor.name = name; anchor.parent = root; anchor.localScale = Vector3.one; anchor.localPosition = Vector3.zero; anchor.localRotation = Quaternion.identity; return anchor; }