internal static global::System.Runtime.InteropServices.HandleRef getCPtr(OTMadeEasy obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }
internal static HandleRef getCPtr(OTMadeEasy obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; }
public static void Main(string[] args) { OTAPI_Basic.AppStartup(); // These functions are perfect examples of the 'Low-level API', // which is useful for simple functions that don't require messaging // any OT servers. See OTAPI_Basic.h and OTAPI.h for the complete // low-level API. OTAPI_Basic.Init(); OTAPI_Basic.LoadWallet(); // --------------------------------------------------------- // Use the low-level API to see how many server contracts // are in the user's wallet. int count = OTAPI_Basic.GetServerCount(); Console.Out.WriteLine("Server count {0}", count.ToString()); // --------------------------------------------------------- // OT MADE EASY (high-level API) // This object handles all the request/response going on with // any servers, plus all the retries and synchronization. It's // the 'High-level API'. See OTMadeEasy.h and OT_ME.h for the // complete set of high-level API functions. OTMadeEasy otme = new OTMadeEasy(); // --------------------------------------------------------- // // Use the High-level API to download a user's public key from // the server. (Obviously this will fail if the server is not // running, or if the test data is not installed.) string strCheck = otme.check_user("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG", "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n", "HpDoVBTix9GRLvZZoKBi2zv2f4IFVLmRrW2Q0nAA0OH"); // --------------------------------------------------------- // objEasy.check_user corresponds to the command-line: // 'opentxs checknym' // // It's a useful test because it shows whether a server message // is successful, before going the extra step of trying a real // financial transaction. // // Therefore we only need to verify the Message Success, and not // any transaction success. (Remember, a successful message can // still contain a failed transaction.) int nResult = otme.VerifyMessageSuccess(strCheck); if (nResult < 0) { Console.Out.WriteLine("Error in check nym. Is the server running? Is the test data in ~/.ot ?"); } if (nResult == 0) { Console.Out.WriteLine("Failure in check nym. Is the test data in ~/.ot ?"); } if (nResult == 1) { Console.Out.WriteLine("Success in check nym."); } else { Console.Out.WriteLine("Unexpected return value in check nym."); } // --------------------------------------------------------- // // Use the high-level API to withdraw some cash (1 silver gram) // from FT's Silver account. (Obviously this will not work if the // localhost server is not running, or if the test data is not // installed to ~/.ot ) // This is a "real" financial transaction: // // Make sure we ahve the proper mint... string strMint = otme.load_or_retrieve_mint("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG", "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n", "7f8nlUn795x8931JParRnmKAyw8cegRyBMcFg9FccaF"); if (otme.VerifyMessageSuccess(strMint) < 0) { Console.Out.WriteLine("Failure: Unable to load or retrieve necessary mint file for withdrawal.."); } string strWithdraw = otme.withdraw_cash("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG", "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n", "yQGh0vgm9YiqYOh6bfLDxyAA7Nnh2NmturCQmOt4LTo", "1"); // --------------------------------------------------------- // InterpretTransactionMsgReply // // This function first verifies whether the message itself was a // success. (For example, what if the server was down, and never // received it?) // // Once it verifies that the reply was successful as a message, // then it peers deeper, to see whether the balance agreement was // successful as well. (After all, any transaction is automatically // rejected if the balance agreement is poorly-formed.) // // Then if the balance agreement was successful, then finally, // this same function (InterpretTransactionMsgReply) checks to see // whether the transaction ITSELF was successful. After all, maybe // there was an error saving it back to disk on the server side // and this caused the transaction to fail. Or maybe there wasn't // enough money in the account. Etc. All of the above work is done // in the below call: nResult = otme.InterpretTransactionMsgReply("r1fUoHwJOWCuK3WBAAySjmKYqsG6G2TYIxdqY6YNuuG", "DYEB6U7dcpbwdGrftPnslNKz76BDuBTFAjiAgKaiY2n", "yQGh0vgm9YiqYOh6bfLDxyAA7Nnh2NmturCQmOt4LTo", "withdraw_cash", strWithdraw); if (nResult < 0) { Console.WriteLine("Error in withdraw cash. Is the server running? Is the test data in ~/.ot ?"); } if (nResult == 0) { Console.WriteLine("Failure in withdraw cash. Is the test data installed in ~/.ot ?"); } if (nResult == 1) { Console.WriteLine("Success in withdraw cash! (Using high-level API in C#."); } else { Console.Out.WriteLine("Unexpected return value in withdraw cash."); } // --------------------------------------------------------- // At this point we're done. We've downloaded a public key from // the OT server, and we've also withdrawn a little cash from the // server. We've demonstrated that both the high-level and // low-level OT APIs are operational through C#. // So... we're done. Let's shutdown OT and finish execution. // (Using the low-level API...) OTAPI_Basic.Output(0, "One more thing: Successfully used OT_API_Output."); OTAPI_Basic.AppShutdown(); // P.S. to see the complete OT high-level API: OTMadeEasy.h // and to see the complete OT low-level API: OTAPI_Basic.h // // See the Open-Transactions/include/otapi folder for all // relevant headers. OTMadeEasy is a wrapper for OT_ME, and // OTAPI_Basic is a wrapper for OTAPI. // // One more thing: If you want to see a lot of free sample code // similar to the above code, which shows you how to use all the // different OT API function calls, check out this file: // // Open-Transactions/scripts/ot/ot_commands.ot // // (It contains the complete implementation for a command-line // Open-Transactions client.) // -------------------------------------- }
public static void Main(string[] args) { OTAPI_Basic.AppStartup(); // These functions are perfect examples of the 'Low-level API', // which is useful for simple functions that don't require messaging // any OT servers. See OTAPI_Basic.h and OTAPI.h for the complete // low-level API. OTAPI_Basic.Init(); OTAPI_Basic.LoadWallet(); // --------------------------------------------------------- // Use the low-level API to see how many server contracts // are in the user's wallet. int count = OTAPI_Basic.GetServerCount(); Console.Out.WriteLine("Server count {0}", count.ToString()); // --------------------------------------------------------- // OT MADE EASY (high-level API) // This object handles all the request/response going on with // any servers, plus all the retries and synchronization. It's // the 'High-level API'. See OTMadeEasy.h and OT_ME.h for the // complete set of high-level API functions. OTMadeEasy otme = new OTMadeEasy(); // --------------------------------------------------------- // // Use the High-level API to download a user's public key from // the server. (Obviously this will fail if the server is not // running, or if the test data is not installed.) string strCheck = otme.check_user("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1", "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV", "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV"); // --------------------------------------------------------- // objEasy.check_user corresponds to the command-line: // 'opentxs checknym' // // It's a useful test because it shows whether a server message // is successful, before going the extra step of trying a real // financial transaction. // // Therefore we only need to verify the Message Success, and not // any transaction success. (Remember, a successful message can // still contain a failed transaction.) int nResult = otme.VerifyMessageSuccess(strCheck); if (nResult < 0) { Console.Out.WriteLine("Error in check nym. Is the server running? Is the test data in ~/.ot ?"); } if (nResult == 0) { Console.Out.WriteLine("Failure in check nym. Is the test data in ~/.ot ?"); } if (nResult == 1) { Console.Out.WriteLine("Success in check nym."); } else { Console.Out.WriteLine("Unexpected return value in check nym."); } // --------------------------------------------------------- // // Use the high-level API to withdraw some cash (1 silver gram) // from FT's Silver account. (Obviously this will not work if the // localhost server is not running, or if the test data is not // installed to ~/.ot ) // This is a "real" financial transaction: // // Make sure we ahve the proper mint... string strMint = otme.load_or_retrieve_mint("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1", "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV", "CvHGtfOOKzQKL5hFL7J4iF5yAodVKhS1rxPzME5R9XA"); if (otme.VerifyMessageSuccess(strMint) < 0) { Console.Out.WriteLine("Failure: Unable to load or retrieve necessary mint file for withdrawal.."); } string strWithdraw = otme.withdraw_cash("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1", "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV", "eMldMMiKfJRO8B8yJjzcezs9xvSt7dkdlWt50e8CDxn", "1"); // --------------------------------------------------------- // InterpretTransactionMsgReply // // This function first verifies whether the message itself was a // success. (For example, what if the server was down, and never // received it?) // // Once it verifies that the reply was successful as a message, // then it peers deeper, to see whether the balance agreement was // successful as well. (After all, any transaction is automatically // rejected if the balance agreement is poorly-formed.) // // Then if the balance agreement was successful, then finally, // this same function (InterpretTransactionMsgReply) checks to see // whether the transaction ITSELF was successful. After all, maybe // there was an error saving it back to disk on the server side // and this caused the transaction to fail. Or maybe there wasn't // enough money in the account. Etc. All of the above work is done // in the below call: nResult = otme.InterpretTransactionMsgReply("tBy5mL14qSQXCJK7Uz3WlTOKRP9M0JZksA3Eg7EnnQ1", "T1Q3wZWgeTUoaUvn9m1lzIK5tn5wITlzxzrGNI8qtaV", "eMldMMiKfJRO8B8yJjzcezs9xvSt7dkdlWt50e8CDxn", "withdraw_cash", strWithdraw); if (nResult < 0) { Console.WriteLine("Error in withdraw cash. Is the server running? Is the test data in ~/.ot ?"); } if (nResult == 0) { Console.WriteLine("Failure in withdraw cash. Is the test data installed in ~/.ot ?"); } if (nResult == 1) { Console.WriteLine("Success in withdraw cash! (Using high-level API in C#."); } else { Console.Out.WriteLine("Unexpected return value in withdraw cash."); } // --------------------------------------------------------- // At this point we're done. We've downloaded a public key from // the OT server, and we've also withdrawn a little cash from the // server. We've demonstrated that both the high-level and // low-level OT APIs are operational through C#. // So... we're done. Let's shutdown OT and finish execution. // (Using the low-level API...) OTAPI_Basic.Output(0, "One more thing: Successfully used OT_API_Output."); OTAPI_Basic.AppShutdown(); // P.S. to see the complete OT high-level API: OTMadeEasy.h // and to see the complete OT low-level API: OTAPI_Basic.h // // See the Open-Transactions/include/otapi folder for all // relevant headers. OTMadeEasy is a wrapper for OT_ME, and // OTAPI_Basic is a wrapper for OTAPI. // // One more thing: If you want to see a lot of free sample code // similar to the above code, which shows you how to use all the // different OT API function calls, check out this file: // // Open-Transactions/scripts/ot/ot_commands.ot // // (It contains the complete implementation for a command-line // Open-Transactions client.) // -------------------------------------- }