public void Start() { sourceRadius = source.GetComponent <SphereCollider>().radius; shellRadius = shell.GetComponent <SphereCollider>().radius; handler = GameObject.FindGameObjectWithTag("OSCHandler"); output = handler.GetComponent <OSCOutput>(); }
// Start is called before the first frame update void Start() { trans = GetComponent <Transform>().transform; handler = GameObject.FindGameObjectWithTag("OSCHandler"); output = handler.GetComponent <OSCOutput>(); toolTip = GetComponent <ToolTip>(); toolTip.ToolTipText = "Source " + (id + 1); }
void Start() { scaleMaximum = transform.localScale.x * 7 / 6; scaleMinimum = scaleMaximum * 2 / 7; transformScaleHandler = this.GetComponent <TransformScaleHandler>() as TransformScaleHandler; transformScaleHandler.ScaleMinimum = scaleMinimum; transformScaleHandler.ScaleMaximum = scaleMaximum; output = GameObject.FindGameObjectWithTag("OSCHandler").GetComponent <OSCOutput>(); toolTip = this.transform.GetChild(0).gameObject.GetComponent <ToolTip>(); toolTip.ToolTipText = (id + 1).ToString(); radShell = Mathf.Sqrt(transform.position.x * transform.position.x + transform.position.y * transform.position.y + transform.position.z * transform.position.z); matDefault = Resources.Load("yellow") as Material; matMin = Resources.Load("blue") as Material; setDefaultMat(); }
// Start is called before the first frame update void Start() { _oscOut = GameObject.FindWithTag("OSCHandler").GetComponent <OSCOutput>(); _oscIn = GameObject.FindWithTag("OSCHandler").GetComponent <OSCInput>(); _meshRenderer = GetComponent <MeshRenderer>(); _meshRenderer.enabled = true; _materials = _meshRenderer.materials; _mat0Color = _materials[0].color; //Not Connected _mat1Color = _materials[1].color; //Connected _materials[1].SetColor("_Color", Color.clear); _count = 0; _connectionFailCounter = 0; }
private void Awake() { _instance = this; }
// Start is called before the first frame update void Start() { trans = GetComponent <Transform>().transform; handler = GameObject.FindGameObjectWithTag("OSCHandler"); output = handler.GetComponent <OSCOutput>(); }