private void ScoreDidLoadMetadata(OKScore score) { _pending.Remove(score); if (_pending.Count == 0) { _handler(this); } }
public void submitScore(OKScore score) { if (score.displayString == null) { //Set the displayString to blank if it's null because you can't pass null strings to JNI functions score.displayString = ""; } OKAndroidPlugin.CallStatic("submitScore", score.scoreValue, score.OKLeaderboardID, score.metadata, score.displayString, score.GetCallbackGameObjectName()); }
// Notes about posting a score: // // If the user is not logged in, the score will not be submitted successfully. // // When submitting a score natively, if the score submission fails, the score is cached locally on the device and resubmitted // when the user logs in or next time the app loads, whichever comes first. // // Metadata (optional) is stored and retrieved with each score. It can be used // to save additional state information with each score. // // The display string can be used to append units or create a custom format // for your score to be displayed. The score value, passed in constructor, // is only used for sorting scores on the backend (to determine which is best), // the display string is used for displaying scores in the UI. void SubmitSampleScore() { int lapTime = 5400; // value in hundredths int total_sec = lapTime / 100; int total_min = total_sec / 60; int hour = total_min / 60; int min = total_min % 60; int sec = total_sec % 60; int hun = lapTime % 100; string scoreString = "" + hour.ToString("00") + ":" + min.ToString("00") + ":" + sec.ToString("00") + "." + hun.ToString("00"); OKScore score = new OKScore(lapTime, SampleLeaderboardID); score.displayString = scoreString; score.gameCenterLeaderboardCategory = SampleLeaderboardGameCenterCategory; // OKScore can be submitted to OpenKit in C# native unity, or platform native code (e.g. iOS and Android native cdoe). // When possible you should use the platform native versions of OKScore.SubmitScore because both iOS and Android SDKs // have local caching built in, as well as features like submit to GameCenter (iOS). Action <bool, string> nativeHandle = (success, errorMessage) => { if (success) { OKLog.Info("Score submitted successfully!"); } else { OKLog.Info("Score did not submit. Error: " + errorMessage); } }; Action <OKScore, OKException> defaultHandle = (retScore, err) => { if (err == null) { OKLog.Info("Score submitted successfully: " + retScore.ToString()); } else { OKLog.Info("Score post failed: " + err.Message); } }; if (submitScoreNatively) { score.SubmitScoreNatively(nativeHandle); } else { score.MetadataBuffer = new byte[] { 0x20, 0x20, 0x20, 0x20, 0x80 }; score.SubmitScore(defaultHandle); } }
// Notes about posting a score: // // If the user is not logged in, the score will not be submitted successfully. // // When submitting a score natively, if the score submission fails, the score is cached locally on the device and resubmitted // when the user logs in or next time the app loads, whichever comes first. // // Metadata (optional) is stored and retrieved with each score. It can be used // to save additional state information with each score. // // The display string can be used to append units or create a custom format // for your score to be displayed. The score value, passed in constructor, // is only used for sorting scores on the backend (to determine which is best), // the display string is used for displaying scores in the UI. void SubmitSampleScore() { int lapTime = 5400; // value in hundredths int total_sec = lapTime / 100; int total_min = total_sec / 60; int hour = total_min / 60; int min = total_min % 60; int sec = total_sec % 60; int hun = lapTime % 100; string scoreString = "" + hour.ToString("00") + ":" + min.ToString("00") + ":" + sec.ToString("00") + "." + hun.ToString("00"); OKScore score = new OKScore(lapTime, SampleLeaderboardID); score.gameCenterLeaderboardCategory = "openkitlevel3"; score.displayString = scoreString + " seconds"; Action <bool, string> nativeHandle = (success, errorMessage) => { if (success) { Debug.Log("Score submitted successfully!"); } else { Debug.Log("Score did not submit. Error: " + errorMessage); } }; Action <OKScore, OKException> defaultHandle = (retScore, err) => { if (err == null) { Debug.Log("Score submitted successfully: " + retScore.ToString()); } else { Debug.Log("Score post failed: " + err.Message); } }; bool dropToNative = true; if (dropToNative) { score.SubmitScoreNatively(nativeHandle); } else { score.MetadataBuffer = new byte[] { 0x20, 0x20, 0x20, 0x20, 0x80 }; score.SubmitScore(defaultHandle); } }
public void submitScore(OKScore score) { OKBridgeSubmitScore(score.scoreValue, score.OKLeaderboardID, score.metadata, score.displayString, score.GetCallbackGameObjectName()); }
public void submitScore(OKScore score) { }
void OnGUI() { ///Scale the button sizes for retina displays float screenScale = (float)(Screen.width / 480.0); Matrix4x4 scaledMatrix = Matrix4x4.Scale(new Vector3(screenScale, screenScale, screenScale)); GUI.matrix = scaledMatrix; if (GUI.Button(new Rect(30, 10, 400, 100), "Show Leaderboards & Achievements")) { // Show leaderboards. // If the user is not logged into OpenKit, the login UI // will be shown ontop of the leaderboards OKManager.ShowLeaderboards(); } if (GUI.Button(new Rect(30, 120, 400, 100), "Show Login UI")) { // Show the OpenKit Login UI OKManager.ShowLoginToOpenKit(); } if (GUI.Button(new Rect(30, 230, 400, 100), "Submit Score to Level 3 Leaderboard")) { #if !UNITY_EDITOR // Submit a score to a leaderboard, with a value of 2134 to leaderboard ID 4 // If the user is not logged in, the score will not be submitted successfully string scoreString = "" + DateTime.Now.Month; scoreString += DateTime.Now.Day; scoreString += DateTime.Now.Hour; scoreString += DateTime.Now.Minute; long scoreValue = long.Parse(scoreString); OKScore score = new OKScore(scoreValue, 4); // Set the displayString to include the units of the score score.displayString = score.scoreValue + " points"; // Store some metadata in the score-- this is not used by OpenKit but is stored and returned with each score score.metadata = 1; score.submitScore(scoreSubmitHandler); #endif } if (GUI.Button(new Rect(30, 340, 400, 100), "Unlock Achievement")) { //Unlock achievement by setting its progress for the current user // to 5. The achievement ID is pulled from the OpenKit dashboard, // and we know that the target goal of the achievement is also 5 which is set in the dashboard, // so this unlocks the achievement OKAchievementScore achievementScore = new OKAchievementScore(5, 3); achievementScore.submitAchievementScore(achievementScoreSubmitHandler); } if (GUI.Button(new Rect(30, 450, 400, 100), "Store dictionary")) { //Store a dictionary ArrayList y = new ArrayList(); y.Add("First element."); y.Add("Second!"); Dictionary <string, object> x = new Dictionary <string, object>(); x.Add("prop1", "YEAAAAAAH BUDDY."); x.Add("prop2", 99); x.Add("prop3", y); // Cloud store. OKCloud.Set(x, "aKey", delegate(object obj, OKCloudException err) { if (err == null) { OKLog.Info("Stored object of type: " + obj.GetType().Name); } else { OKLog.Info("Error during store: " + err); } }); } if (GUI.Button(new Rect(30, 560, 400, 100), "Retrieve dictionary")) { //Retrieve the dictionary OKCloud.Get("aKey", delegate(JSONObject obj, OKCloudException err) { if (err == null) { OKLog.Info("Retrieved object of type: " + obj.GetType().Name); OKLog.Info("Obj: " + obj); OKLog.Info("Can I get an element of an Array? " + obj.GetField("prop3")[1]); } else { OKLog.Info("Error during store: " + err); } }); } }