private void UpdateEmotions(IAppraisalFrame frame) { if (_lastFrameAppraisal >= frame.LastChange) { return; } var emotions = m_occAffectDerivator.AffectDerivation(this, frame); foreach (var emotion in emotions) { var activeEmotion = m_emotionalState.AddEmotion(emotion); if (activeEmotion == null) { continue; } //foreach (var processor in m_emotionalProcessors) //{ // processor.EmotionActivation(this, activeEmotion); //} } _lastFrameAppraisal = frame.LastChange; }
private void UpdateEmotions(IAppraisalFrame frame, Dictionary <string, Goal> goals, IEmotionalState emotionalState, AM am) { var emotions = m_occAffectDerivator.AffectDerivation(this, goals, frame); foreach (var emotion in emotions) { var activeEmotion = emotionalState.AddEmotion(emotion, am, GetEmotionDisposition(emotion.EmotionType), am.Tick); if (activeEmotion == null) { continue; } } }
private void UpdateEmotions(IAppraisalFrame frame, IEmotionalState emotionalState, AM am) { if (_lastFrameAppraisal > frame.LastChange) { return; } var emotions = m_occAffectDerivator.AffectDerivation(this, frame); foreach (var emotion in emotions) { var activeEmotion = emotionalState.AddEmotion(emotion, am, GetEmotionDisposition(emotion.EmotionType), am.Tick); if (activeEmotion == null) { continue; } } _lastFrameAppraisal = frame.LastChange; }