public void TestOBJToRAMMeshConverter() { var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); var fsMat = new FileStream(TestFiles.CrateMtl, FileMode.Open); var importer = new ObjImporter(); importer.AddMaterialFileStream("Crate01.mtl", fsMat); importer.ImportObjFile(TestFiles.CrateObj); fsMat.Close(); var mesh = c.CreateMesh(importer); importer = new ObjImporter(); importer.AddMaterialFileStream("CollisionModelBoxes001.mtl", EmbeddedFile.GetStream("MHGameWork.TheWizards.Tests.Physics.Files.CollisionModelBoxes001.mtl", "CollisionModelBoxes001.mtl")); importer.ImportObjFile(EmbeddedFile.GetStream("MHGameWork.TheWizards.Tests.Physics.Files.CollisionModelBoxes001.obj", "CollisionModelBoxes001.obj")); mesh = c.CreateMesh(importer); }
private void setupWorldObjectTypes(XNAGame game, SimpleMeshRenderer renderer, TileSnapInformationBuilder builder) { OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); meshWallInnerCorner = c.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.obj"); meshWallStraight = c.CreateMesh(importer); wallInnerCornerType = new WorldObjectType(meshWallInnerCorner, Guid.NewGuid(), builder); wallStraightType = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); var tileDataInnerCorner = new TileData(Guid.NewGuid()); var tileDataStraight = new TileData(Guid.NewGuid()); tileDataInnerCorner.Dimensions = wallInnerCornerType.BoundingBox.Max - wallInnerCornerType.BoundingBox.Min; tileDataInnerCorner.MeshOffset = Matrix.CreateTranslation(new Vector3(0, 0, 0)); tileDataStraight.Dimensions = wallStraightType.BoundingBox.Max - wallStraightType.BoundingBox.Min; tileDataStraight.MeshOffset = Matrix.CreateTranslation(new Vector3(0, 0, 0)); wallInnerCornerType.TileData = tileDataInnerCorner; wallStraightType.TileData = tileDataStraight; typeList.Add(wallInnerCornerType); typeList.Add(wallStraightType); }
private RAMMesh getMeshFromUser() { OpenFileDialog dialog = new OpenFileDialog(); dialog.Filter = "OBJ Files|*.obj"; if (dialog.ShowDialog() != DialogResult.OK) { return(null); } dialog.CheckPathExists = true; String path = dialog.FileName; FileInfo fileInfo = new FileInfo(path); var namePart = fileInfo.Name.Substring(0, fileInfo.Name.Length - fileInfo.Extension.Length); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(renderingFactory); importer.AddMaterialFileStream(namePart + ".mtl", new FileStream(fileInfo.Directory.FullName + "/" + namePart + ".mtl", FileMode.Open)); importer.ImportObjFile(path); var mesh = c.CreateMesh(importer); renderingFactory.AddAsset(mesh); return(mesh); }
public static RAMMesh CreateGuildHouseMesh(OBJToRAMMeshConverter c) { ObjImporter importer; importer = new ObjImporter(); importer.AddMaterialFileStream("GuildHouse01.mtl", File.OpenRead(TestFiles.GuildHouseMtl)); importer.ImportObjFile(TestFiles.GuildHouseObj); return(c.CreateMesh(importer)); }
public static RAMMesh CreateMeshFromObj(OBJToRAMMeshConverter c, string obj, string mtl) { var fi = new FileInfo(mtl); ObjImporter importer; importer = new ObjImporter(); importer.AddMaterialFileStream(fi.Name, File.OpenRead(mtl)); importer.ImportObjFile(obj); return(c.CreateMesh(importer)); }
public void TestMeshRendererRenderCity() { var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); var importer = new ObjImporter(); importer.AddMaterialFileStream("Town001.mtl", new FileStream("../../bin/GameData/Core/Town/OBJ03/Town001.mtl", FileMode.Open)); importer.ImportObjFile("../../bin/GameData/Core/Town/OBJ03/Town001.obj"); var mesh = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); var el = renderer.AddMesh(mesh); el.WorldMatrix = Matrix.CreateTranslation(Vector3.Right * 0 * 2 + Vector3.UnitZ * 0 * 2); var game = new XNAGame(); game.IsFixedTimeStep = false; game.DrawFps = true; game.Graphics1.PreparingDeviceSettings += delegate(object sender, PreparingDeviceSettingsEventArgs e) { DisplayMode displayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode; e.GraphicsDeviceInformation.PresentationParameters.BackBufferFormat = displayMode.Format; e.GraphicsDeviceInformation.PresentationParameters.BackBufferWidth = displayMode.Width; e.GraphicsDeviceInformation.PresentationParameters.BackBufferHeight = displayMode.Height; game.SpectaterCamera.AspectRatio = displayMode.Width / (float)displayMode.Height; }; game.Graphics1.ToggleFullScreen(); game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); game.Run(); }
public static RAMMesh CreateMerchantsHouseMeshOLD() { ObjImporter importer = new ObjImporter(); importer.AddMaterialFileStream("MerchantsHouse.mtl", new FileStream(TestFiles.MerchantsHouseMtl, FileMode.Open)); importer.ImportObjFile(TestFiles.MerchantsHouseObj); var textureFactory = new RAMTextureFactory(); /*textureFactory.AddAssemblyResolvePath(typeof(ObjImporter).Assembly, * "MHGameWork.TheWizards.OBJParser.Files.maps");*/ var conv = new OBJToRAMMeshConverter(textureFactory); return(conv.CreateMesh(importer)); }
public void TestDeferredMeshRendererRenderCity() { var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); var importer = new ObjImporter(); importer.AddMaterialFileStream("Town001.mtl", new FileStream("../../bin/GameData/Core/Town/OBJ03/Town001.mtl", FileMode.Open)); importer.ImportObjFile("../../bin/GameData/Core/Town/OBJ03/Town001.obj"); var mesh = c.CreateMesh(importer); var game = new DX11Game(); game.InitDirectX(); var context = game.Device.ImmediateContext; var texturePool = new MHGameWork.TheWizards.Graphics.SlimDX.Rendering.Deferred.TexturePool(game); var gBuffer = new GBuffer(game.Device, 800, 600); var renderer = new DeferredMeshesRenderer(game, gBuffer, texturePool); var el = renderer.AddMesh(mesh); el.WorldMatrix = global::SlimDX.Matrix.Translation(MathHelper.Right * 0 * 2 + global::SlimDX.Vector3.UnitZ * 0 * 2); game.GameLoopEvent += delegate { gBuffer.Clear(); gBuffer.SetTargetsToOutputMerger(); renderer.Draw(); context.ClearState(); game.SetBackbuffer(); GBufferTest.DrawGBuffer(game, gBuffer); }; global::SlimDX.Configuration.EnableObjectTracking = false; game.Run(); }
public void TestMeshRendererAdvanced() { var texFactory = new RAMTextureFactory(); var c = new OBJToRAMMeshConverter(texFactory); var game = new XNAGame(); game.IsFixedTimeStep = false; game.DrawFps = true; var importer = new ObjImporter(); importer.AddMaterialFileStream("Crate01.mtl", File.OpenRead(TestFiles.CrateMtl)); importer.ImportObjFile(TestFiles.CrateObj); var mesh = c.CreateMesh(importer); RAMMesh mesh2 = DefaultMeshes.CreateMerchantsHouseMesh(c); RAMMesh mesh3 = DefaultMeshes.CreateGuildHouseMesh(c); SimpleMeshRenderer renderer = InitDefaultMeshRenderer(game); var el = renderer.AddMesh(mesh); el.WorldMatrix = Matrix.CreateTranslation(Vector3.Right * 0 * 2 + Vector3.UnitZ * 0 * 2); el = renderer.AddMesh(mesh2); el.WorldMatrix = Matrix.CreateTranslation(new Vector3(0, 0, 80)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { el = renderer.AddMesh(mesh3); el.WorldMatrix = Matrix.CreateTranslation(new Vector3(j * 30, 0, 70 + i * 30)); } } game.Run(); }
public IMesh loadMeshFromFile(string objFile, string matFile, string matName) { var fsMat = new FileStream(matFile, FileMode.Open); var importer = new ObjImporter(); importer.AddMaterialFileStream(matName, fsMat); importer.ImportObjFile(objFile); var meshes = converter.CreateMesh(importer); fsMat.Close(); return(optimizer.CreateOptimized(meshes)); // Optimize the mesh }
public void TestLoadObject() { XNAGame game = new XNAGame(); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("Goblin02.mtl", new FileStream("../../../Assets/Goblin/Goblin02.mtl", FileMode.Open)); importer.ImportObjFile("../../../Assets/Goblin/Goblin02.obj"); var mesh = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); var el = renderer.AddMesh(mesh); el.WorldMatrix = Matrix.CreateTranslation(new Vector3(0, 0, 0)); game.IsFixedTimeStep = false; game.DrawFps = true; game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); game.InitializeEvent += delegate { }; game.DrawEvent += delegate { }; game.UpdateEvent += delegate { }; game.Run(); }
public void TestSerializeTileData() { TileData data = new TileData(Guid.NewGuid()); TileFaceType type = new TileFaceType(Guid.NewGuid()); type.FlipWinding = true; TileFaceType root = new TileFaceType(Guid.NewGuid()); type.SetParent(root); data.Dimensions = new Vector3(1, 2, 3); data.SetFaceType(TileFace.Front, type); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); meshWallInnerCorner = c.CreateMesh(importer); data.Mesh = meshWallInnerCorner; var simpleMeshFactory = new SimpleMeshFactory(); simpleMeshFactory.AddMesh(meshWallInnerCorner); DiskTileDataFactory diskTileDataFactory = new DiskTileDataFactory(simpleMeshFactory, new SimpleTileFaceTypeFactory()); FileStream stream = File.OpenWrite(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestTileData.xml"); diskTileDataFactory.SerializeTileData(data, stream); stream.Close(); FileStream readStream = File.OpenRead(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestTileData.xml"); TileData readData = diskTileDataFactory.DeserializeTileData(readStream); readStream.Close(); }
public void TestLearnSnap() { XNAGame game = new XNAGame(); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); var meshWallInnerCorner = c.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.obj"); var meshWallStraight = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); World world = new World(); TileSnapInformationBuilder builder = new TileSnapInformationBuilder(); WorldObjectType type1 = new WorldObjectType(meshWallInnerCorner, Guid.NewGuid(), builder); WorldObjectType type2 = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); var tileDataInnerCorner = new TileData(Guid.NewGuid()); var tileDataStraight = new TileData(Guid.NewGuid()); tileDataInnerCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; tileDataStraight.Dimensions = type2.BoundingBox.Max - type2.BoundingBox.Min; type1.TileData = tileDataInnerCorner; type2.TileData = tileDataStraight; var TileInnerCorner = world.CreateNewWorldObject(game, type1, renderer); TileInnerCorner.Position = new Vector3(-7, 0, 0); var TileStraight = world.CreateNewWorldObject(game, type2, renderer); TileStraight.Position = new Vector3(7, 0, 0); game.IsFixedTimeStep = false; game.DrawFps = true; game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); EditorGrid grid; grid = new EditorGrid(); grid.Size = new Vector2(100, 100); grid.Interval = 1; grid.MajorInterval = 10; var snapLearnTool = new SnapLearnTool(world, renderer, builder); game.AddXNAObject(snapLearnTool); bool mouseEnabled = false; var WallCornerBB = type1.TileData.GetBoundingBox(); game.UpdateEvent += delegate { if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.LeftAlt)) { mouseEnabled = !mouseEnabled; } if (mouseEnabled) { game.Mouse.CursorEnabled = true; game.IsMouseVisible = true; game.SpectaterCamera.Enabled = false; } else { game.Mouse.CursorEnabled = false; game.IsMouseVisible = false; game.SpectaterCamera.Enabled = true; //activeWorldObject = null; } }; game.DrawEvent += delegate { grid.Render(game); game.LineManager3D.WorldMatrix = TileInnerCorner.WorldMatrix; //game.LineManager3D.AddBox(WallCornerBB, Color.White); }; game.Run(); }
public void TestMeshRendererAdvanced() { var texFactory = new RAMTextureFactory(); var c = new OBJToRAMMeshConverter(texFactory); var game = new DX11Game(); game.InitDirectX(); var context = game.Device.ImmediateContext; var importer = new ObjImporter(); importer.AddMaterialFileStream("Crate01.mtl", File.OpenRead(TestFiles.CrateMtl)); importer.ImportObjFile(TestFiles.CrateObj); var mesh = c.CreateMesh(importer); RAMMesh mesh2 = RenderingTestsHelper.CreateMerchantsHouseMesh(c); RAMMesh mesh3 = RenderingTestsHelper.CreateGuildHouseMesh(c); var gBuffer = new GBuffer(game.Device, 800, 600); DeferredMeshesRenderer renderer = InitDefaultMeshRenderer(game, gBuffer); var el = renderer.AddMesh(mesh); el.WorldMatrix = Matrix.Translation(MathHelper.Right * 0 * 2 + Vector3.UnitZ * 0 * 2); el = renderer.AddMesh(mesh2); el.WorldMatrix = Matrix.Translation(new Vector3(0, 0, 80)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { el = renderer.AddMesh(mesh3); el.WorldMatrix = Matrix.Translation(new Vector3(j * 30, 0, 70 + i * 30)); } } game.GameLoopEvent += delegate { gBuffer.Clear(); gBuffer.SetTargetsToOutputMerger(); context.Rasterizer.State = game.HelperStates.RasterizerShowAll; renderer.Draw(); context.ClearState(); game.SetBackbuffer(); GBufferTest.DrawGBuffer(game, gBuffer); }; game.Run(); }
public void TestOBJToRAMMeshConverterVisual() { PhysicsEngine engine = new PhysicsEngine(); PhysicsDebugRendererXNA debugRenderer = null; var texFactory = new RAMTextureFactory(); var c = new OBJToRAMMeshConverter(texFactory); var importer = new ObjImporter(); importer.AddMaterialFileStream("CollisionModelBoxes001.mtl", EmbeddedFile.GetStream("MHGameWork.TheWizards.Tests.Physics.Files.CollisionModelBoxes001.mtl", "CollisionModelBoxes001.mtl")); importer.ImportObjFile(EmbeddedFile.GetStream("MHGameWork.TheWizards.Tests.Physics.Files.CollisionModelBoxes001.obj", "CollisionModelBoxes001.obj")); var mesh = c.CreateMesh(importer); importer = new ObjImporter(); importer.AddMaterialFileStream("HouseTest.mtl", new FileStream("../GameData/Core/001-House01_BoxTest-OBJ/HouseTest.mtl", FileMode.Open)); importer.ImportObjFile("../GameData/Core/001-House01_BoxTest-OBJ/HouseTest.obj"); var mesh2 = c.CreateMesh(importer); importer = new ObjImporter(); var fsMHouseMat = new FileStream(TestFiles.MerchantsHouseMtl, FileMode.Open); importer.AddMaterialFileStream("MerchantsHouse.mtl", fsMHouseMat); importer.ImportObjFile(TestFiles.MerchantsHouseObj); fsMHouseMat.Close(); var mesh3 = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); var el = renderer.AddMesh(mesh); el.WorldMatrix = Matrix.CreateTranslation(Vector3.Right * 0 * 2 + Vector3.UnitZ * 0 * 2); el = renderer.AddMesh(mesh2); el.WorldMatrix = Matrix.CreateTranslation(new Vector3(0, 0, 80)); el = renderer.AddMesh(mesh3); el.WorldMatrix = Matrix.CreateTranslation(new Vector3(0, 0, -80)); var game = new XNAGame(); game.IsFixedTimeStep = false; game.DrawFps = true; game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); game.InitializeEvent += delegate { engine.Initialize(); debugRenderer = new PhysicsDebugRendererXNA(game, engine.Scene); debugRenderer.Initialize(game); var builder = new MeshPhysicsActorBuilder(new MeshPhysicsPool()); builder.CreateActorStatic(engine.Scene, mesh.GetCollisionData(), Matrix.Identity); builder.CreateActorStatic(engine.Scene, mesh2.GetCollisionData(), Matrix.CreateTranslation(new Vector3(0, 0, 80))); builder.CreateActorStatic(engine.Scene, mesh3.GetCollisionData(), Matrix.CreateTranslation(new Vector3(0, 0, -80))); }; game.DrawEvent += delegate { debugRenderer.Render(game); }; game.UpdateEvent += delegate { engine.Update(game.Elapsed); if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.F)) { Actor actor = PhysicsHelper.CreateDynamicSphereActor(engine.Scene, 0.3f, 1); actor.GlobalPosition = game.SpectaterCamera.CameraPosition + game.SpectaterCamera.CameraDirection * 5; actor.LinearVelocity = game.SpectaterCamera.CameraDirection * 5; } }; game.Run(); }
public void TestSerializeWorld() { var game = new XNAGame(); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); TileData data = new TileData(Guid.NewGuid()); TileFaceType type = new TileFaceType(Guid.NewGuid()); type.FlipWinding = true; TileFaceType root = new TileFaceType(Guid.NewGuid()); type.SetParent(root); data.Dimensions = new Vector3(1, 2, 3); data.SetFaceType(TileFace.Front, type); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); meshWallInnerCorner = c.CreateMesh(importer); data.Mesh = meshWallInnerCorner; var builder = new TileSnapInformationBuilder(); var world = new World(); var objType = new WorldObjectType(data.Mesh, Guid.NewGuid(), builder); objType.TileData = data; var obj = world.CreateNewWorldObject(game, objType, renderer); obj.Position = Vector3.One * 3; var simpleMeshFactory = new SimpleMeshFactory(); simpleMeshFactory.AddMesh(meshWallInnerCorner); DiskTileDataFactory diskTileDataFactory = new DiskTileDataFactory(simpleMeshFactory, new SimpleTileFaceTypeFactory()); diskTileDataFactory.AddTileData(data); var typeFactory = new SimpleWorldObjectTypeFactory(); var serializer = new WorldSerializer(simpleMeshFactory, diskTileDataFactory, game, renderer, typeFactory, builder); FileStream stream = File.OpenWrite(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml"); serializer.SerializeWorld(world, stream); stream.Close(); FileStream readStream = File.OpenRead(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml"); var readWorld = new World(); serializer.DeserializeWorld(readWorld, readStream); readStream.Close(); }
public void TestMoveMesh() { XNAGame game = new XNAGame(); game.IsFixedTimeStep = false; game.DrawFps = true; //Import obj-files OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var meshCreator = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallCorner.mtl", new FileStream("../../../Assets/WallCorner/WallCorner.mtl", FileMode.Open)); importer.ImportObjFile("../../../Assets/WallCorner/WallCorner.obj"); var meshWallCorner = meshCreator.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream("../../../Assets/WallStraight/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile("../../../Assets/WallStraight/WallStraight.obj"); var meshWallStraight = meshCreator.CreateMesh(importer); TexturePool texturePool = new TexturePool(); MeshPartPool meshpartPool = new MeshPartPool(); VertexDeclarationPool vertexDeclarationPool = new VertexDeclarationPool(); SimpleMeshRenderer renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); TileSnapInformationBuilder builder = new TileSnapInformationBuilder(); //Create WorldObjectTypes WorldObjectType wallStraightType = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); WorldObjectType wallCornerType = new WorldObjectType(meshWallCorner, Guid.NewGuid(), builder); //Add some WorldObjects to the WorldSpace WorldObject wallStraight = new WorldObject(game, wallStraightType, renderer); WorldObject wallCorner = new WorldObject(game, wallCornerType, renderer); List <WorldObject> WorldObjectList = new List <WorldObject>(); WorldObjectList.Add(wallCorner); WorldObjectList.Add(wallStraight); World world = new World(); world.WorldObjectList.AddRange(WorldObjectList); WorldObjectList[1].Position = new Vector3(30, 0, 0); WorldObjectMoveTool moveTool = new WorldObjectMoveTool(game, world, builder, renderer); game.AddXNAObject(moveTool); game.Run(); }
public void TestAddDeleteMeshToFromWorld() { XNAGame game = new XNAGame(); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); var meshWallInnerCorner = c.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.obj"); var meshWallStraight = c.CreateMesh(importer); importer.AddMaterialFileStream("WallOuterCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallOuterCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallOuterCorner.obj"); var meshWallOuterCorner = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); World world = new World(); TileSnapInformationBuilder builder = new TileSnapInformationBuilder(); WorldObjectPlaceTool placeTool = new WorldObjectPlaceTool(game, world, renderer, builder, new SimpleMeshFactory(), new SimpleTileFaceTypeFactory()); WorldObjectType type1 = new WorldObjectType(meshWallInnerCorner, Guid.NewGuid(), builder); WorldObjectType type2 = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); WorldObjectType type3 = new WorldObjectType(meshWallOuterCorner, Guid.NewGuid(), builder); var tileDataInnerCorner = new TileData(Guid.NewGuid()); var tileDataStraight = new TileData(Guid.NewGuid()); var tileDataOuterCorner = new TileData(Guid.NewGuid()); tileDataInnerCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; tileDataStraight.Dimensions = type2.BoundingBox.Max - type2.BoundingBox.Min; tileDataOuterCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; var faceSnapType1 = new TileFaceType(Guid.NewGuid()) { Name = "type1" }; //var faceSnapType2 = new TileFaceType() { Name = "type2" }; tileDataInnerCorner.SetFaceType(TileFace.Front, faceSnapType1); tileDataInnerCorner.SetLocalWinding(TileFace.Front, true); tileDataInnerCorner.SetFaceType(TileFace.Left, faceSnapType1); tileDataInnerCorner.SetLocalWinding(TileFace.Left, true); tileDataStraight.SetFaceType(TileFace.Back, faceSnapType1); tileDataStraight.SetLocalWinding(TileFace.Back, false); tileDataStraight.SetFaceType(TileFace.Front, faceSnapType1); tileDataStraight.SetLocalWinding(TileFace.Front, true); tileDataOuterCorner.SetFaceType(TileFace.Front, faceSnapType1); tileDataOuterCorner.SetLocalWinding(TileFace.Front, true); tileDataOuterCorner.SetFaceType(TileFace.Right, faceSnapType1); tileDataOuterCorner.SetLocalWinding(TileFace.Right, true); type1.TileData = tileDataInnerCorner; type2.TileData = tileDataStraight; type3.TileData = tileDataOuterCorner; type1.SnapInformation = builder.CreateFromTile(tileDataInnerCorner); type2.SnapInformation = builder.CreateFromTile(tileDataStraight); type3.SnapInformation = builder.CreateFromTile(tileDataOuterCorner); List <WorldObjectType> typeList = new List <WorldObjectType>(); typeList.Add(type1); typeList.Add(type2); typeList.Add(type3); WorldObjectMoveTool moveTool = new WorldObjectMoveTool(game, world, builder, renderer); game.AddXNAObject(moveTool); game.AddXNAObject(placeTool); game.IsFixedTimeStep = false; game.DrawFps = true; game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); EditorGrid grid; grid = new EditorGrid(); grid.Size = new Vector2(100, 100); grid.Interval = 1; grid.MajorInterval = 10; bool mouseEnabled = false; game.UpdateEvent += delegate { if (placeTool.Enabled) { moveTool.Enabled = false; if (placeTool.ObjectsPlacedSinceEnabled() == 1) { placeTool.Enabled = false; } } else { moveTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad1)) { placeTool.PlaceType = typeList[0]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad2)) { placeTool.PlaceType = typeList[1]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad3)) { placeTool.PlaceType = typeList[2]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.LeftAlt)) { mouseEnabled = !mouseEnabled; } if (mouseEnabled) { game.Mouse.CursorEnabled = true; game.IsMouseVisible = true; game.SpectaterCamera.Enabled = false; } else { game.Mouse.CursorEnabled = false; game.IsMouseVisible = false; game.SpectaterCamera.Enabled = true; //activeWorldObject = null; } }; game.DrawEvent += delegate { grid.Render(game); }; game.Run(); }