// +++ Life Cycle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ void Start() { Debug.Log("StartCalled"); NvpEventController.SubscribeToEvent(NvpGameEvents.OnMainStarted, OnMainStarted); NvpEventController.SubscribeToEvent(NvpGameEvents.OnGameStarted, OnGameStarted); NvpEventController.SubscribeToEvent(NvpGameEvents.OnPlayerOneWins, OnPlayerOneWins); NvpEventController.SubscribeToEvent(NvpGameEvents.OnPlayAgain, OnPlayAgain); }
// +++ life cycle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ void Start() { Debug.Log("Start called"); NvpEventController.SubscribeToEvent(NvpGameEvents.OnMainStarted, OnMainStarted); NvpEventController.SubscribeToEvent(NvpGameEvents.OnGameStarted, OnGameStarted); NvpEventController.SubscribeToEvent(NvpGameEvents.OnPlayer1Wins, OnPlayer1Wins); NvpEventController.SubscribeToEvent(NvpGameEvents.OnPlayer2Wins, OnPlayer2Wins); NvpEventController.SubscribeToEvent(NvpGameEvents.OnResetGame, OnResetGame); NvpEventController.SubscribeToEvent(NvpGameEvents.OnExitGame, OnExitGame); NvpEventController.SubscribeToEvent(NvpGameEvents.OnOptionGame, OnOptionGame); NvpEventController.SubscribeToEvent(NvpGameEvents.OnExitOption, OnExitOption); }
// Start is called before the first frame update void Start() { NvpEventController.SubscribeToEvent(NvpGameEvents.OnPauseObjectCheck, OnPauseObjectCheck); }