private void DrawGraph(float x, float y, float w, float h, float t) { float dx = w / 5.0f; Span <float> samples = stackalloc float[] { (1 + MathF.Sin(t * 1.2345f + MathF.Cos(t * 0.33457f) * 0.44f)) * 0.5f, (1 + MathF.Sin(t * 0.68363f + MathF.Cos(t * 1.3f) * 1.55f)) * 0.5f, (1 + MathF.Sin(t * 1.1642f + MathF.Cos(t * 0.33457f) * 1.24f)) * 0.5f, (1 + MathF.Sin(t * 0.56345f + MathF.Cos(t * 1.63f) * 0.14f)) * 0.5f, (1 + MathF.Sin(t * 1.6245f + MathF.Cos(t * 0.254f) * 0.3f)) * 0.5f, (1 + MathF.Sin(t * 0.345f + MathF.Cos(t * 0.03f) * 0.6f)) * 0.5f }; Span <float> sx = stackalloc float[6]; Span <float> sy = stackalloc float[6]; for (int i = 0; i < 6; i++) { sx[i] = x + i * dx; sy[i] = y + h * samples[i] * 0.8f; } Paint bg = Paint.LinearGradient(x, y, x, y + h, new Colour(0, 160, 192, 0), new Colour(0, 160, 192, 64)); _nvg.BeginPath(); _nvg.MoveTo(sx[0], sy[0]); for (int i = 1; i < 6; i++) { _nvg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]); } _nvg.LineTo(x + w, y + h); _nvg.LineTo(x, y + h); _nvg.FillPaint(bg); _nvg.Fill(); _nvg.BeginPath(); _nvg.MoveTo(sx[0], sy[0] + 2); for (int i = 1; i < 6; i++) { _nvg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1] + 2, sx[i] - dx * 0.5f, sy[i] + 2, sx[i], sy[i] + 2); } _nvg.StrokeColour(new Colour(0, 0, 0, 32)); _nvg.StrokeWidth(3.0f); _nvg.Stroke(); _nvg.BeginPath(); _nvg.MoveTo(sx[0], sy[0]); for (int i = 1; i < 6; i++) { _nvg.BezierTo(sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]); } _nvg.StrokeColour(new Colour(0, 160, 192, 255)); _nvg.StrokeWidth(3.0f); _nvg.Stroke(); for (int i = 0; i < 6; i++) { bg = Paint.RadialGradient(sx[i], sy[i] + 2, 3.0f, 8.0f, new Colour(0, 0, 0, 32), new Colour(0, 0, 0, 0)); _nvg.BeginPath(); _nvg.Rect(sx[i] - 10, sy[i] - 10 + 2, 20, 20); _nvg.FillPaint(bg); _nvg.Fill(); } _nvg.BeginPath(); for (int i = 0; i < 6; i++) { _nvg.Circle(sx[i], sy[i], 4.0f); } _nvg.FillColour(new Colour(0, 160, 192, 255)); _nvg.Fill(); _nvg.BeginPath(); for (int i = 0; i < 6; i++) { _nvg.Circle(sx[i], sy[i], 2.0f); } _nvg.FillColour(new Colour(220, 220, 220, 255)); _nvg.Fill(); }