private void DrumBeat() { //Debug.Log("DrumBeat"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; if (bIsCanPressDrum) { if (posSliderPos.x >= 85 && posSliderPos.x <= 95) { Debug.LogWarning("Perfect:" + posSliderPos.x); soundctr.PlaySe("perfect"); nCurScore += bIsInShowTime ? nScoreStandard[0] * 2 : nScoreStandard[0]; cNumber.ShowNumber(ref SprNumber, nCurScore); nPerfectNum++; GoodUp(true); } else if (posSliderPos.x >= 70 && posSliderPos.x <= 110) { Debug.LogWarning("Good:" + posSliderPos.x); soundctr.PlaySe("good"); nCurScore += bIsInShowTime ? nScoreStandard[1] * 2 : nScoreStandard[1]; cNumber.ShowNumber(ref SprNumber, nCurScore); GoodUp(false); } else if (posSliderPos.x >= 65 && posSliderPos.x <= 115) { Debug.LogWarning("Bad:" + posSliderPos.x); soundctr.PlaySe("bad"); nCurScore += bIsInShowTime ? nScoreStandard[2] * 2 : nScoreStandard[2]; cNumber.ShowNumber(ref SprNumber, nCurScore); SprBad.animation.Play(); SprBad.enabled = true; bIsSucceedDancing = false; nSuccessionSD = 0; cCharMgr.MainCharIdleForDancing(); bIsLastGoodUp = true; } else { soundctr.PlaySe("miss"); Miss(); } bIsCanPressDrum = false; if (nComboNum >= ComboCnt4ShowTime) { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; if (mgr.cShareData.lstBeatData[cCurSongData.litBeatDataIdx].litOpeData.Count > nCurOpeDataIdx + ShowTimeTurns * 2) { ShowTimeStart(); } } } }
private void ReturnMap() { //Debug.Log("ReturnMap"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); cGesture.SetGestureEnable(false); SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; if (mgr.cShareData.nDancingEntranceType == 0) { mgr.ChangeScene("UI_Map"); } else if (mgr.cShareData.nDancingEntranceType == 1) { mgr.ChangeScene("UI_MyHome_Interior"); } else if (mgr.cShareData.nDancingEntranceType == 2) { mgr.ChangeScene("UI_WaitingRoom"); } }
//单击歌曲列表中某首歌时的事件响应 private void SelSong(object sender) { if (objLastSelSongBtnSender == sender) { return; } objLastSelSongBtnSender = sender; NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); GameObject obj = sender as GameObject; char[] splt = { '_' }; string lastnum = DcGlobalFunc.GetLastString(obj.transform.name, splt); //Debug.Log("1111111111" + lastnum); int nSelSong = Convert.ToInt32(lastnum) - 1; SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; for (int i = 0; i < mgr.cShareData.lstSongData.Count; i++) { SprSongListBg[i].enabled = false; } SprSongListBg[nSelSong].enabled = true; soundctr.PlaySong(mgr.cShareData.lstSongData[nSelSong].strOfficial); }
private void SelSex(bool bIsCheck) { if (bIsCheck) { InpUserName.text = ""; nCurSelSex = ChbSexSel[0].isChecked ? 0 : 1; if (bIsFirst) { bIsFirst = false; return; } if (nCurSelSex == 0) { cTempChar[0].gameObject.animation.CrossFade("CharToFront"); cTempChar[1].gameObject.animation.CrossFade("CharToAfter"); } else { cTempChar[0].gameObject.animation.CrossFade("CharToAfter"); cTempChar[1].gameObject.animation.CrossFade("CharToFront"); } NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_check"); } }
private void OnButtonClick(object sender, object context) { if ((sender as NvUIButton) == m_btnOk || (sender as NvUIButton) == m_btnOkCentered) { if (m_style == EMessageBoxStyle.eStyle_OkayCancel || m_style == EMessageBoxStyle.eStyle_OkayOnly) { //m_result = EResult.eResult_Okay; //Debug.Log ("NvMessage Callback: OnOkay"); endModal((int)EResult.eResult_Okay); } else if (m_style == EMessageBoxStyle.eStyle_YesNo) { //Debug.Log ("NvMessage Callback: OnYes"); endModal((int)EResult.eResult_Yes); } } else if ((sender as NvUIButton) == m_btnCancel) { if (m_style == EMessageBoxStyle.eStyle_OkayCancel || m_style == EMessageBoxStyle.eStyle_OkayOnly) { //Debug.Log ("NvMessage Callback: OnCancel"); endModal((int)EResult.eResult_Cancel); } else if (m_style == EMessageBoxStyle.eStyle_YesNo) { //Debug.Log ("NvMessage Callback: OnNo"); endModal((int)EResult.eResult_No); } } NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void GotoMap() { Debug.Log("GotoMap"); showDialog(false); SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; if (mgr.cShareData.nDancingEntranceType == 0) { mgr.ChangeScene("UI_Map"); } else if (mgr.cShareData.nDancingEntranceType == 1) { mgr.ChangeScene("UI_MyHome_Interior"); } else if (mgr.cShareData.nDancingEntranceType == 2) { mgr.ChangeScene("UI_WaitingRoom"); } NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
void SelItem(object sender) { GameObject obj = sender as GameObject; char[] splt = { '_' }; string lastnum = DcGlobalFunc.GetLastString(obj.transform.name, splt); nSelItem = Convert.ToInt32(lastnum) - 1; int nItemIdx = 0; if (GetMousePos().y > 357) { nItemIdx = 0; } else if (GetMousePos().y < 327) { nItemIdx = 1; } nSelItem = nSelItem * 2 + nItemIdx; for (int i = 0; i < SprItemBg.Length; i++) { SprItemBg[i].spriteName = "Item Bg S1"; } SprItemBg[nSelItem].spriteName = "Item Bg S2"; NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void SelTask(bool bIsCheck) { if (bIsCheck) { for (int i = 0; i < ChbSelTask.Length; i++) { if (ChbSelTask[i].isChecked) { nSelTaskTag = i; ChangeCurShowTask(); Debug.LogError("TTTTTTTTTTT:" + nSelTaskTag); break; } } if (bIsFirst) { bIsFirst = false; return; } NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_check"); } }
private void ReturnMap() { Debug.Log("GotoMap"); showDialog(false); SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; if (mgr.cShareData.nShopEntranceType == 0) { mgr.ChangeScene("UI_Map"); } else if (mgr.cShareData.nShopEntranceType == 1) { mgr.ChangeScene("UI_MyHome_Outside"); } else if (mgr.cShareData.nShopEntranceType == 2) { mgr.ChangeScene("UI_MyHome_Interior"); } else if (mgr.cShareData.nShopEntranceType == 3) { mgr.ChangeScene("UI_MyHome_Chest"); } else if (mgr.cShareData.nShopEntranceType == 4) { mgr.ChangeScene("UI_MyHome_Dresser"); } NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void HideReturnConfirm() { PanReturnConfirm.gameObject.SetActiveRecursively(false); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void ShowReturnConfirm(object sender) { PanReturnConfirm.gameObject.SetActiveRecursively(true); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
void HaveTake() { Debug.LogError("HaveTake"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
void BeFriend() { Debug.LogError("BeFriend"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
IEnumerator EndDancing(float timevalue) { yield return(new WaitForSeconds(timevalue)); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.StopBgmImmediately(); bIsSucceedDancing = false; nSuccessionSD = 0; if (cCharMgr) { cCharMgr.CosterIdleForDancing(); } if (IsWin()) { if (cCharMgr) { cCharMgr.MainCharCheer(); } DcGlobalFunc.SetPEEmitState(PEType.eFireworks, true); soundctr.PlaySe("music_win"); StartCoroutine(ChangeFireworksPosition(1.5f)); StartCoroutine(ChangeFireworksPosition(3)); StartCoroutine(ChangeFireworksPosition(4.5f)); } else { if (cCharMgr) { cCharMgr.ForceMainCharIdleForDancing(); } soundctr.PlaySe("music_lost"); } cGesture.SetGestureEnable(false); nComboNum4Result += nComboNum; nComboNum = 0; ShowCombo(); StartCoroutine(ShowResult(5)); }
private void HideMessagePanel() { PanMessage.gameObject.SetActiveRecursively(false); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void ShowFriendHomePanel(object sender) { //PanFriendHome.gameObject.SetActiveRecursively(true); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void DiffCancel() { //Debug.LogError(nAtMiddleIdx); ShowDiffSel(false); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void ShowRecordedInPanel() { PanRecordedIn.gameObject.SetActiveRecursively(true); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void HideRecordingFinishedPanel() { PanRecordingFinished.gameObject.SetActiveRecursively(false); HideRecordedInPanel(); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
public void GotoSuccess() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_MyHome_Success"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void GotoDresser() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_MyHome_Dresser"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void GotoTheLatestSong() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_TheLatestSong"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void GotoRecordedSongs() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_RecordedSongs"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void Prepare() { SprPrepare[0].enabled = true; SprLight[0].enabled = true; BtnPrepare.gameObject.SetActiveRecursively(false); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void ReturnMap() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_Map"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void GotoDisk() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_MyHome_Disk"); mgr.cShareData.nDiskEntranceType = 0; NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void StartDancing() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene(mgr.cShareData.lstBuildingData[mgr.cShareData.cCurSongData.nWhereScene].str3DSceneName); mgr.cShareData.nDancingEntranceType = 2; NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
private void GotoShop() { SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_Shop"); mgr.cShareData.nShopEntranceType = 3; NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }
IEnumerator ShowReady(float timevalue) { yield return(new WaitForSeconds(timevalue)); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("v_ready"); SprReady.animation.Play(); SprReady.enabled = true; }
private void ReturnOutside() { showDialog(false); SceneManager mgr = Singlton.getInstance("SceneManager") as SceneManager; mgr.ChangeScene("UI_MyHome_Outside"); NvSoundController soundctr = Singlton.getInstance("NvSoundController") as NvSoundController; soundctr.PlaySe("ui_touch"); }