public NvHostChannelDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, long owner) : base(context, owner)
        {
            _device          = context.Device;
            _memory          = memory;
            _timeout         = 3000;
            _submitTimeout   = 0;
            _timeslice       = 0;
            _memoryAllocator = _device.MemoryAllocator;

            ChannelSyncpoints = new uint[MaxModuleSyncpoint];

            _channelSyncpoint.Id = _device.System.HostSyncpoint.AllocateSyncpoint(false);
            _channelSyncpoint.UpdateValue(_device.System.HostSyncpoint);
        }
示例#2
0
 public NvHostAsGpuDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, long owner) : base(context, owner)
 {
     _memoryAllocator = context.Device.MemoryAllocator;
 }
示例#3
0
文件: Switch.cs 项目: zyh1234/Ryujinx
        public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IHardwareDeviceDriver audioDeviceDriver)
        {
            if (renderer == null)
            {
                throw new ArgumentNullException(nameof(renderer));
            }

            if (audioDeviceDriver == null)
            {
                throw new ArgumentNullException(nameof(audioDeviceDriver));
            }

            if (userChannelPersistence == null)
            {
                throw new ArgumentNullException(nameof(userChannelPersistence));
            }

            UserChannelPersistence = userChannelPersistence;

            AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(audioDeviceDriver);

            Memory = new MemoryBlock(1UL << 32);

            Gpu = new GpuContext(renderer);

            MemoryAllocator = new NvMemoryAllocator();

            Host1x = new Host1xDevice(Gpu.Synchronization);
            var nvdec = new NvdecDevice(Gpu.MemoryManager);
            var vic   = new VicDevice(Gpu.MemoryManager);

            Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
            Host1x.RegisterDevice(ClassId.Vic, vic);

            nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
            {
                // FIXME:
                // Figure out what is causing frame ordering issues on H264.
                // For now this is needed as workaround.
                if (e.CodecId == CodecId.H264)
                {
                    vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
                }
                else
                {
                    vic.DisableSurfaceOverride();
                }
            };

            FileSystem = fileSystem;

            System = new Horizon(this, contentManager);
            System.InitializeServices();

            Statistics = new PerformanceStatistics();

            Hid = new Hid(this, System.HidBaseAddress);
            Hid.InitDevices();

            Application = new ApplicationLoader(this, fileSystem, contentManager);
        }
示例#4
0
文件: Switch.cs 项目: wacmtg/Ryujinx
        public Switch(HLEConfiguration configuration)
        {
            if (configuration.GpuRenderer == null)
            {
                throw new ArgumentNullException(nameof(configuration.GpuRenderer));
            }

            if (configuration.AudioDeviceDriver == null)
            {
                throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver));
            }

            if (configuration.UserChannelPersistence == null)
            {
                throw new ArgumentNullException(nameof(configuration.UserChannelPersistence));
            }

            Configuration = configuration;

            UiHandler = configuration.HostUiHandler;

            AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver);

            Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize());

            Gpu = new GpuContext(configuration.GpuRenderer);

            MemoryAllocator = new NvMemoryAllocator();

            Host1x = new Host1xDevice(Gpu.Synchronization);
            var nvdec = new NvdecDevice(Gpu.MemoryManager);
            var vic   = new VicDevice(Gpu.MemoryManager);

            Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
            Host1x.RegisterDevice(ClassId.Vic, vic);

            nvdec.FrameDecoded += (FrameDecodedEventArgs e) =>
            {
                // FIXME:
                // Figure out what is causing frame ordering issues on H264.
                // For now this is needed as workaround.
                if (e.CodecId == CodecId.H264)
                {
                    vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0);
                }
                else
                {
                    vic.DisableSurfaceOverride();
                }
            };

            System = new Horizon(this);
            System.InitializeServices();

            Statistics = new PerformanceStatistics();

            Hid = new Hid(this, System.HidBaseAddress);
            Hid.InitDevices();

            Application = new ApplicationLoader(this);

            TamperMachine = new TamperMachine();

            Initialize();
        }
示例#5
0
 public NvHostAsGpuDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, long owner) : base(context, owner)
 {
     _asContext       = new AddressSpaceContext(context.Device.Gpu.CreateMemoryManager(owner));
     _memoryAllocator = new NvMemoryAllocator();
 }