private NvApi.NvFanCoolersStatus GetFanCoolersStatus() { var coolers = new NvApi.NvFanCoolersStatus { Version = NvApi.GPU_FAN_COOLERS_STATUS_VER, Items = new NvApi.NvFanCoolersStatusItem[NvApi.MAX_FAN_COOLERS_STATUS_ITEMS] }; if (!(NvApi.NvAPI_GPU_ClientFanCoolersGetStatus != null && NvApi.NvAPI_GPU_ClientFanCoolersGetStatus(_handle, ref coolers) == NvApi.NvStatus.OK)) { coolers.Count = 0; } return(coolers); }
public override string GetReport() { StringBuilder r = new StringBuilder(); r.AppendLine("Nvidia GPU"); r.AppendLine(); r.AppendFormat("Name: {0}{1}", _name, Environment.NewLine); r.AppendFormat("Index: {0}{1}", _adapterIndex, Environment.NewLine); if (_displayHandle.HasValue && NvApi.NvAPI_GetDisplayDriverVersion != null) { NvApi.NvDisplayDriverVersion driverVersion = new NvApi.NvDisplayDriverVersion { Version = NvApi.DISPLAY_DRIVER_VERSION_VER }; if (NvApi.NvAPI_GetDisplayDriverVersion(_displayHandle.Value, ref driverVersion) == NvApi.NvStatus.OK) { r.Append("Driver Version: "); r.Append(driverVersion.DriverVersion / 100); r.Append("."); r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture)); r.AppendLine(); r.Append("Driver Branch: "); r.AppendLine(driverVersion.BuildBranch); } } r.AppendLine(); if (NvApi.NvAPI_GPU_GetPCIIdentifiers != null) { NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPCIIdentifiers(_handle, out uint deviceId, out uint subSystemId, out uint revisionId, out uint extDeviceId); if (status == NvApi.NvStatus.OK) { r.Append("DeviceID: 0x"); r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture)); r.Append("SubSystemID: 0x"); r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture)); r.Append("RevisionID: 0x"); r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture)); r.Append("ExtDeviceID: 0x"); r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture)); r.AppendLine(); } } if (NvApi.NvAPI_GPU_GetThermalSettings != null) { NvApi.NvGPUThermalSettings settings = new NvApi.NvGPUThermalSettings { Version = NvApi.GPU_THERMAL_SETTINGS_VER, Count = NvApi.MAX_THERMAL_SENSORS_PER_GPU, Sensor = new NvApi.NvSensor[NvApi.MAX_THERMAL_SENSORS_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetThermalSettings(_handle, (int)NvApi.NvThermalTarget.ALL, ref settings); r.AppendLine("Thermal Settings"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, settings.Sensor[i].Controller, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, settings.Sensor[i].DefaultMinTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, settings.Sensor[i].DefaultMaxTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, settings.Sensor[i].CurrentTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, settings.Sensor[i].Target, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetAllClocks != null) { NvApi.NvClocks allClocks = new NvApi.NvClocks { Version = NvApi.GPU_CLOCKS_VER, Clock = new uint[NvApi.MAX_CLOCKS_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetAllClocks(_handle, ref allClocks); r.AppendLine("Clocks"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < allClocks.Clock.Length; i++) { if (allClocks.Clock[i] > 0) { r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i], Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetTachReading != null) { NvApi.NvStatus status = NvApi.NvAPI_GPU_GetTachReading(_handle, out int tachValue); r.AppendLine("Tachometer"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetPStates != null) { NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPStates(_handle, ref states); r.AppendLine("P-States"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < states.PStates.Length; i++) { if (states.PStates[i].Present) { r.AppendFormat(" Percentage[{0}]: {1}{2}", i, states.PStates[i].Percentage, Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetUsages != null) { NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetUsages(_handle, ref usages); r.AppendLine("Usages"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < usages.Usage.Length; i++) { if (usages.Usage[i] > 0) { r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Usage[i], Environment.NewLine); } } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetCoolerSettings != null) { NvApi.NvGPUCoolerSettings settings = new NvApi.NvGPUCoolerSettings { Version = NvApi.GPU_COOLER_SETTINGS_VER, Cooler = new NvApi.NvCooler[NvApi.MAX_COOLER_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetCoolerSettings(_handle, 0, ref settings); r.AppendLine("Cooler Settings"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, settings.Cooler[i].Type, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, settings.Cooler[i].Controller, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, settings.Cooler[i].DefaultMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, settings.Cooler[i].DefaultMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, settings.Cooler[i].CurrentMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, settings.Cooler[i].CurrentMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, settings.Cooler[i].CurrentLevel, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, settings.Cooler[i].DefaultPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, settings.Cooler[i].CurrentPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, settings.Cooler[i].Target, Environment.NewLine); r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, settings.Cooler[i].ControlType, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, settings.Cooler[i].Active, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_ClientFanCoolersGetStatus != null) { var coolers = new NvApi.NvFanCoolersStatus { Version = NvApi.GPU_FAN_COOLERS_STATUS_VER, Items = new NvApi.NvFanCoolersStatusItem[NvApi.MAX_FAN_COOLERS_STATUS_ITEMS] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_ClientFanCoolersGetStatus(_handle, ref coolers); r.AppendLine("Fan Coolers Status"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < coolers.Count; i++) { r.AppendFormat(" Items[{0}].Type: {1}{2}", i, coolers.Items[i].Type, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentRpm: {1}{2}", i, coolers.Items[i].CurrentRpm, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentMinLevel: {1}{2}", i, coolers.Items[i].CurrentMinLevel, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentMaxLevel: {1}{2}", i, coolers.Items[i].CurrentMaxLevel, Environment.NewLine); r.AppendFormat(" Items[{0}].CurrentLevel: {1}{2}", i, coolers.Items[i].CurrentLevel, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue) { NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] }; NvApi.NvStatus status = NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo); r.AppendLine("Memory Info"); r.AppendLine(); if (status == NvApi.NvStatus.OK) { for (int i = 0; i < memoryInfo.Values.Length; i++) { r.AppendFormat(" Value[{0}]: {1}{2}", i, memoryInfo.Values[i], Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } return(r.ToString()); }