public PlayerController Init() { inputManager = GetComponent <GameClasses.InputManager>(); nutGrabber = GetComponent <NutGrabber>(); audioPlayer = transform.FindChild("AudioPlayer").GetComponent <AudioSource>(); buttStompAttacker = transform.Find("ButtStompAttacker").GetComponent <ButtStompAttacker>(); fxSpawner = GameObject.Find("FXSpawner_" + playerNum).GetComponent <FXSpawner>(); if (transform.FindChild("AttackBox")) { attacker = transform.FindChild("AttackBox").GetComponent <Attacker>(); topAttacker = transform.FindChild("AttackBox_Top").GetComponent <AttackerTop>(); } else { Debug.LogWarning("Attacker Not Found!"); } if (transform.FindChild("Particle System")) { partSys = transform.FindChild("Particle System").GetComponent <ParticleSystem>(); } else { Debug.LogWarning("Particle System Not Found!"); } if (anim == null) { Debug.LogError("Link animator"); } speedSet = speed; speedBoostSpeed = speed * 1.6f; normScale = transform.localScale; leftScale = new Vector3(-normScale.x, normScale.y, normScale.z); facingRight = true; allowNegativeScaling = true; defaultColor = squirrelGeo.renderer.material.color; return(this); }
//---------------------------------------------------------------------------------- - // On Nut Released Function //---------------------------------------------------------------------------------- - private void OnNutReleased(NutGrabber nutGrabber) { m_movementController.SetSpeed(m_speed); }
//---------------------------------------------------------------------------------- - // On Nut Grabbed Function //---------------------------------------------------------------------------------- - private void OnNutGrabbed(NutGrabber nutGrabber) { m_movementController.SetSpeed(m_speed * m_slowMod); m_fxSpawner.SpawnEffect(FXType.GrabNut, true); }
//---------------------------------------------------------------------------------- - // Initialization Function //---------------------------------------------------------------------------------- - public PlayerController Init(UIManager uiManager) { // Registering for events // GameManager.OnNutScored += MaxOutControllerVibration; if (m_movementController == null) { m_movementController = GetComponent <MovementController>(); } if (m_inputController == null) { m_inputController = GetComponent <InputController>(); } if (m_nutGrabber == null) { m_nutGrabber = GetComponent <NutGrabber>(); } if (m_audioPlayer == null) { m_audioPlayer = transform.Find("AudioPlayer").GetComponent <AudioSource>(); } if (m_buttStompAttacker == null) { m_buttStompAttacker = transform.Find("ButtStompAttacker").GetComponent <ButtStompAttacker>(); } if (m_rigidbody == null) { m_rigidbody = GetComponent <Rigidbody>(); } if (m_renderer == null) { m_renderer = squirrelGeo.GetComponent <Renderer>(); } if (m_squeaker == null) { m_squeaker = GetComponent <SquirrelSqueaker>(); } if (m_collider == null) { m_collider = GetComponent <CapsuleCollider>(); } m_fxSpawner = Instantiate(m_fxSpawnerPrefab).GetComponent <FXSpawner>(); //m_fxSpawner = GameObject.Find("FXSpawner_" + m_playerNumber).GetComponent<FXSpawner>(); if (squirrelGeo == null) { Debug.LogError("Player geometry is not assigned, assign it before continuing."); } m_uiManager = uiManager; if (transform.FindChild("AttackBox")) { m_attacker = transform.FindChild("AttackBox").GetComponent <Attacker>(); m_attackerTop = transform.FindChild("AttackBox_Top").GetComponent <AttackerTop>(); } else { Debug.LogWarning("Attacker Not Found!"); } if (transform.FindChild("Particle System")) { m_particleSystem_DustTrail = transform.FindChild("Particle System").GetComponent <ParticleSystem>(); } else { Debug.LogWarning("Particle System Not Found!"); } if (m_animator == null) { Debug.LogError("Link animator"); } m_controlAxes = new Vector2(0, 0); allowNegativeScaling = true; m_defaultColor = m_renderer.material.color; // Create a UI indicator for this player // m_uiManager.SpawnPlayerMarker(gameObject); InitializeComponents(); // Log the starting player position so they can respawn if needed // m_startingPlayerPosition = transform.position; // Registering for player events // m_nutGrabber.OnNutGrabberGrabbed += OnNutGrabbed; m_nutGrabber.OnNutGrabberReleased += OnNutReleased; m_movementController.OnGrounded += OnGrounded; m_movementController.OnJump += OnJump; m_movementController.OnDoubleJump += OnDoubleJump; return(this); }