public void TakeDamage(Nurse nurse) { nursePosBeforeHit = nurse.position; if (nurse.isDefusing) { MessageSystem.instance.Print("Mine defused at " + nursePosBeforeHit.Convert()); GameManager.instance.bf.Demine(nursePosBeforeHit); nurse.isDefusing = false; MessageSystem.instance.Print("Defuse buff is lost"); return; } if (nurse.toughness > 0) { nurse.toughness--; GameManager.instance.NurseStepsOnMineWithToughness(); GameManager.instance.bf.Demine(nursePosBeforeHit); MessageSystem.instance.Print("Ouch!"); } else { MessageSystem.instance.Print("Sorry team :("); GameManager.instance.NurseStepsOnMine(); nurse.MoveNurseBackToTrench(); GameManager.instance.bf.Demine(nursePosBeforeHit); GameLoop.instance.DeselectTheCurrentNurse(); } Debug.Log("E"); Instantiate(explosion, explosePosition); }