// Start is called before the first frame update
    void Start()
    {
        myClass = FindObjectOfType <Numofenemies>();
        GameObject copy = Instantiate(enemy, transform.position, Quaternion.identity) as GameObject;

        if (myClass)
        {
            myClass.numofenemies++;
        }
    }
 private void Start()
 {
     myClass = FindObjectOfType <Numofenemies>();
 }