/// <summary>
        /// Initialize information on the daily trends for food.
        /// </summary>
        public void InitializeDailyTrends()
        {
            // Initialize the string that the trend string will be set to.
            string trendString = "";

            // Get a list of all different types of dishes.
            List <Dish> dishList = this.gameSceneManager.GetAcquiredRecipes().ToList();

            // Initialize likelihoods adding up to 1 indicating how popular the dish will be.
            List <float> foodPopularities = NumberRandomizer.GenerateNFloatsWhoSumToM(dishList.Count, 1f).ToList();

            // Append each dish and its popularity onto the trend string.
            dishPopularityMapping = new Dictionary <Dish, float>();
            for (int index = 0; index < dishList.Count; index++)
            {
                Dish  d = dishList[index];
                float dishPopularity = foodPopularities[index];
                trendString += $"{d.ToTitleCaseSpacedString()}: {dishPopularity * 100:F2}%";

                // Append a newline to the end of the string if we still have more recipe popularities to render.
                if (index < dishList.Count - 1)
                {
                    trendString += "\n";
                }

                // Be sure to keep track of how popular each dish is in a Dictionary.
                dishPopularityMapping[d] = dishPopularity;
            }

            // Finally, set the trend string.
            this.trendingFoodText.text = trendString;
        }
    /// <summary>
    /// Generate and print a number of floats that sum to the number 1.
    /// </summary>
    private static void GenerateLogFloatsWhoSumToM()
    {
        IEnumerable <float> generateNFloatsWhoSumToM = NumberRandomizer.GenerateNFloatsWhoSumToM(5, 1f);
        string convertToString = generateNFloatsWhoSumToM.AsString();

        Debug.Log(convertToString);
        Debug.Log(generateNFloatsWhoSumToM.Sum());
    }