private void TerminateStasis(bool returningToPool) { PerformanceCounters !.NumberOfStasisConnections.Decrement(); _isInStasis = false; }
internal void SetInStasis() { _isInStasis = true; PerformanceCounters !.NumberOfStasisConnections.Increment(); }
private void TerminateStasis(bool returningToPool) { PerformanceCounters !.NumberOfStasisConnections.Decrement(); _isInStasis = false; }
internal void SetInStasis() { _isInStasis = true; PerformanceCounters !.NumberOfStasisConnections.Increment(); }