public void Genrate_should_return_nuber_with_demo_prefix()
        {
            // Setup
            _dateTimeProviderMock.Setup(f => f.Now).Returns(new DateTime(2020, 12, 24));
            _configurationMock.Setup(f => f["Environment"]).Returns("DEMO");

            // Act
            var result = _sut.GenerateNumber();

            //
            Assert.AreEqual("DEMO/Or/24.12.2020 00:00:00", result);
        }
示例#2
0
        public void ShouldBeFiveInLength()
        {
            var    generator = new NumberGenerator();
            string number    = generator.GenerateNumber();

            Assert.That(number.Length, Is.EqualTo(5));
        }
        public override int GenerateNumber()
        {
            if (_numberGenerator == null)
            {
                _numberGenerator = new NumberGenerator();
            }

            return(_numberGenerator.GenerateNumber());
        }
 public void GenerateNumberTestCheckNumberLength()
 {
     for (int j = 0; j < 50000; j++)
     {
         string actual = NumberGenerator.GenerateNumber();
         for (int i = 0; i < actual.Length - 1; i++)
         {
             Assert.AreEqual(4, actual.Length);
         }
     }
 }
 public void GenerateNumberTestIfNumbersAreDifferent()
 {
     for (int j = 0; j < 50000; j++)
     {
         string actual = NumberGenerator.GenerateNumber();
         for (int i = 0; i < actual.Length - 1; i++)
         {
             Assert.AreNotEqual(actual[i], actual[i + 1]);
         }
     }
 }
示例#6
0
    public Dictionary <Tuple <int, int>, Transform> Generate()
    {
        Debug.Log("Creating Map");

        int numberNonSeaTile = NumberNonSeaTiles();


        tileMap = new Dictionary <Tuple <int, int>, Transform>();
        List <Tile> allTile = RandomGenerateTile();

        int[] numbersOfTIles = NumberGenerator.GenerateNumber(allTile.Count);

        // Create map holder object
        string holderName = "Generated Map";

        if (mapGeneratorTransform.Find(holderName))
        {
            DestroyImmediate(mapGeneratorTransform.Find(holderName).gameObject);
        }

        Transform mapHolder = new GameObject(holderName).transform;

        mapHolder.parent   = mapGeneratorTransform;
        mapHolder.position = new Vector3(0, 0, 0);

        int  k = 0;
        Tile tile;

        Debug.Log("generate Tiles");
        for (int x = 0; x < (int)mapSize.x; x++)
        {
            for (int y = 0; y < (int)mapSize.y; y++)
            {
                if (x != (int)mapSize.x - 1 || Helper.IsOdd(y))
                {
                    tile = allTile[k];
                    Vector3 tilePosition = CoordOfTilePosition(x, y);

                    Tile newTile = Instantiate(tile, tilePosition * scale, Quaternion.Euler(Vector3.right)) as Tile;

                    newTile.transform.parent = mapHolder;
                    newTile.Init(false, numbersOfTIles[k]);
                    newTile.transform.localScale *= scale;

                    tileMap.Add(Tuple.Create(x, y), newTile.transform);
                    k++;
                }
            }
        }

        return(tileMap);
    }
 public void GenerateNumberTestIsValidDigitInRange()
 {
     for (int j = 0; j < 50000; j++)
     {
         string actual = NumberGenerator.GenerateNumber();
         for (int i = 0; i < actual.Length - 1; i++)
         {
             if (int.Parse(actual[i].ToString()) > 9 && int.Parse(actual[i].ToString()) < 0)
             {
                 Assert.Fail("Invalid Number");
             }
         }
     }
 }
示例#8
0
        public void GenerateNumber()
        {
            //生成当前时间格式
            string currentTime = DateTime.Now.ToString("yyyyMMdd");

            //生成编号
            NumberGenerator generator = new NumberGenerator();
            string          number    = generator.GenerateNumber("NO", currentTime, typeof(GenerateNumberTests).Name, 3, null);

            //预期编号前缀
            string expectedNoPrefix = string.Format("NO{0}", currentTime);

            //断言
            Assert.IsTrue(number.Contains(expectedNoPrefix));
        }
示例#9
0
        public ActionResult Create(int id, TransactionModel transactionModel)
        {
            DataTable dtblDataProduct = new DataTable();

            using (SqlConnection sqlcon2 = new SqlConnection(connectionString))
            {
                sqlcon2.Open();
                string         query  = "SELECT * FROM ProductTable WHERE ProductTable.ProductID = @ProductID";
                SqlDataAdapter sqlDa2 = new SqlDataAdapter(query, sqlcon2);
                sqlDa2.SelectCommand.Parameters.AddWithValue("@ProductID", id);
                sqlDa2.Fill(dtblDataProduct);
            }

            NumberGenerator generator = new NumberGenerator();
            string          number    = generator.GenerateNumber("TSNBR");

            using (SqlConnection sqlcon = new SqlConnection(connectionString))
            {
                var hasil       = transactionModel.Quantity * (int)dtblDataProduct.Rows[0]["Price"];
                var stok_barang = Convert.ToInt32(dtblDataProduct.Rows[0]["Stock"]) - transactionModel.Quantity;
                sqlcon.Open();
                string     query   = "INSERT INTO TransactionTable VALUES(@ProductID, @Quantity, @TransactionNumber, @AccountID, @Total, CURRENT_TIMESTAMP)";
                string     query2  = "UPDATE ProductTable SET Stock = @Stock WHERE ProductID = @ProductID";
                SqlCommand sqlCmd  = new SqlCommand(query, sqlcon);
                SqlCommand sqlCmd2 = new SqlCommand(query2, sqlcon);
                sqlCmd.Parameters.AddWithValue("@ProductID", dtblDataProduct.Rows[0]["ProductID"]);
                sqlCmd2.Parameters.AddWithValue("@ProductID", dtblDataProduct.Rows[0]["ProductID"]);
                sqlCmd.Parameters.AddWithValue("@Quantity", transactionModel.Quantity);
                sqlCmd.Parameters.AddWithValue("@TransactionNumber", number);
                sqlCmd.Parameters.AddWithValue("@AccountID", Convert.ToInt32(Session["id"]));
                sqlCmd.Parameters.AddWithValue("@Total", hasil);
                sqlCmd2.Parameters.AddWithValue("@Stock", stok_barang);

                sqlCmd.ExecuteNonQuery();
                sqlCmd2.ExecuteNonQuery();
            }
            return(RedirectToAction("Index", "Home"));
        }
示例#10
0
        private void CheckIfSpecialSquare(MapSection[][] map, int i, int j, int positionNumber, Character character, int roomId)
        {
            //Character moves back by 3 positions if he is on GoBackSquare
            if (map[i][j].isGoBackSquare)
            {
                Console.WriteLine("Oops, it seems you stopped on a special square...");
                positionNumber -= 3;
                if (j >= 3)
                {
                    if (j == 3)
                    {
                        j = 0;
                    }
                    else
                    {
                        j -= 3;
                    }
                }
                else
                {
                    var toTakeDown = 3 - j;
                    if (i == 0)
                    {
                        throw new ArgumentException($"Cannot move back from {i}{j}");
                    }
                    else

                    {
                        i -= 1;
                        j  = map[i].Length - 1;
                        toTakeDown--;
                        j -= toTakeDown;
                    }
                }
                positionNumber = map[i][j].Number;
                UpdateCharacterPositionInDb(character, map[i][j].X, map[i][j].Y, positionNumber, roomId);
                Console.WriteLine($"{character.Name} moves back by 3 positions to square number {positionNumber} :)");
                CheckIfSpecialSquare(map, i, j, positionNumber, character, roomId);
            }
            //Character goes forward by 3 positions if he is on GoBackSquare
            else if (map[i][j].isGoForwardSquare)
            {
                Console.WriteLine("Oops, it seems you stopped on a special square...");
                positionNumber += 3;
                if (j <= 6)
                {
                    j += 3;
                }
                else //if(j != 9)
                {
                    var thisRowAdd = 9 - j;
                    var nextRowAdd = 3 - thisRowAdd;
                    if (i == map.Length - 1)
                    {
                        throw new ArgumentException($"Cannot move forward from {i}{j}");
                    }
                    else
                    {
                        i += 1;
                        j  = 0;
                        if (j == 0)
                        {
                            nextRowAdd--;
                        }
                        j += nextRowAdd;
                    }
                }
                positionNumber = map[i][j].Number;
                UpdateCharacterPositionInDb(character, map[i][j].X, map[i][j].Y, positionNumber, roomId);
                Console.WriteLine($"{character.Name} moves forward with 3 positions to square number {positionNumber} ^.^");
                CheckIfSpecialSquare(map, i, j, positionNumber, character, roomId);
            }
            //ToDo
            else if (map[i][j].isMysterySquare)
            {
                Console.WriteLine("Oops, it seems you stopped on a special square...");

                var num = numberGenerator.GenerateNumber(1, 3);
                if (num == 1)
                {
                    //play mini game
                    //Can be found in Miscellaneous/SpecialSquares/MysterySquare/MiniGameAction.cs
                    MiniGameAction msa = new MiniGameAction();
                    msa.PlayMiniGame(isSingle);
                    if (msa.DemolitionFalcons)
                    {
                        //All characters return to the first square
                        var characters = context.GameCharacters.Where(g => g.GameId == roomId).ToList();
                        foreach (var charche in characters)
                        {
                            context.GameCharacters.FirstOrDefault(c => c.CharacterId == charche.CharacterId).CharacterPositionX = map[0][0].X;
                            context.GameCharacters.FirstOrDefault(c => c.CharacterId == charche.CharacterId).CharacterPositionY = map[0][0].Y;
                            context.GameCharacters.FirstOrDefault(c => c.CharacterId == charche.CharacterId).MapSectionNumber   = map[0][0].Number;
                            context.SaveChanges();
                        }
                    }
                    else if (msa.GoBack)
                    {
                        var toGoBackWith = msa.GoBackWith;
                        positionNumber -= toGoBackWith;
                        if (j >= toGoBackWith)
                        {
                            if (j == toGoBackWith)
                            {
                                j = 0;
                            }
                            else
                            {
                                j -= toGoBackWith;
                            }
                        }
                        else
                        {
                            var toTakeDown = toGoBackWith - j;
                            if (i == 0)
                            {
                                throw new ArgumentException($"Cannot move back from {i}{j}");
                            }
                            else

                            {
                                i -= 1;
                                j  = map[i].Length - 1;
                                toTakeDown--;
                                j -= toTakeDown;
                            }
                        }
                        positionNumber = map[i][j].Number;
                        UpdateCharacterPositionInDb(character, map[i][j].X, map[i][j].Y, positionNumber, roomId);
                        Console.WriteLine($"{character.Name} moves back by {toGoBackWith} positions to square number {positionNumber} :)");
                        CheckIfSpecialSquare(map, i, j, positionNumber, character, roomId);
                    }
                    else if (msa.MoveForward)
                    {
                        var toMoveForwardWith = msa.MoveForwardWith;

                        positionNumber += toMoveForwardWith;
                        if (j < map[i].Length - toMoveForwardWith)
                        {
                            j += toMoveForwardWith;
                        }
                        else //if(j != 9)
                        {
                            var thisRowAdd = 9 - j;
                            var nextRowAdd = toMoveForwardWith - thisRowAdd;
                            if (i == map.Length - 1)
                            {
                                throw new ArgumentException($"Cannot move forward from {i}{j}");
                            }
                            else
                            {
                                i += 1;
                                j  = 0;
                                if (j == 0)
                                {
                                    nextRowAdd--;
                                }
                                j += nextRowAdd;
                            }
                        }
                        positionNumber = map[i][j].Number;
                        UpdateCharacterPositionInDb(character, map[i][j].X, map[i][j].Y, positionNumber, roomId);
                        Console.WriteLine($"{character.Name} moves forward with {toMoveForwardWith} positions to square number {positionNumber} ^.^");
                        CheckIfSpecialSquare(map, i, j, positionNumber, character, roomId);
                    }
                }
                else
                {
                    var doubleChance = new DoubleChance();
                    var isSingle     = true;
                    doubleChance.StartDoubleChance(context, roomId, character, positionNumber, map, i, j, isSingle);
                }
            }
            //ToDo
            else if (map[i][j].isBonusSquare)
            {
                Console.WriteLine("Oops, it seems you stopped on a special square...");
                Console.WriteLine($"{character.Name} is on a bonus square :)");
                BonusSquareAction bsa = new BonusSquareAction(context, roomId, character);
                //Gets a random spell drawn with a special algorythm that allow the character to atack another character
                bsa.GetSpell("");
            }
        }
        public void PlayMiniGame(bool isSingle)
        {
            ExplainMiniGame();

            int counter = 0;
            var numbers = new List <int>()
            {
                0, 0, 0, 0, 0
            };

            Console.WriteLine($"So let the game begin");
            var firstNumber = numberGenerator.GenerateNumber(2, 5);

            Console.WriteLine($"The first number generated was {firstNumber}");
            numbers[counter] = firstNumber;
            DisplayPlayerNumbers(numbers);
            bool playerSuggestedCorrectly = true;

            counter++;
            while (counter != 4 && playerSuggestedCorrectly)
            {
                var numGenerated = numberGenerator.GenerateNumber(1, 6);

                var playersSuggestion = GetSuggestion(isSingle);
                while (numGenerated == numbers[counter - 1])
                {
                    numGenerated = numberGenerator.GenerateNumber(1, 6);
                }
                playerSuggestedCorrectly = CheckSuggestion(numGenerated, numbers, counter, playersSuggestion);
                numbers[counter]         = numGenerated;
                DisplayPlayerNumbers(numbers);
                if (!playerSuggestedCorrectly)
                {
                    if (counter == 1)
                    {
                        Console.WriteLine($"Sorry, you move 5 square backwards");
                        GoBack     = true;
                        GoBackWith = 5;
                    }
                    else if (counter == 2)
                    {
                        Console.WriteLine($"Sorry, you move 2 square backwards");
                        GoBack     = true;
                        GoBackWith = 2;
                    }
                    else if (counter == 3)
                    {
                        Console.WriteLine($"Welp, you ain't going anywhere!");
                    }
                    Console.WriteLine($"Have better luck next time :)");
                }

                counter++;
            }

            if (playerSuggestedCorrectly)
            {
                var finalNumber = numberGenerator.GenerateNumber(1, 6);
                while (finalNumber == numbers[counter - 1])
                {
                    finalNumber = numberGenerator.GenerateNumber(1, 6);
                }

                var playerSuggestion = GetSuggestion(isSingle);
                numbers[counter] = finalNumber;
                bool isCorrect = CheckSuggestion(finalNumber, numbers, counter, playerSuggestion);
                DisplayPlayerNumbers(numbers);
                if (isCorrect)
                {
                    Console.WriteLine($"Congratulations! You have suggested all 5 numbers correctly and can proceed 5 squares forward.");
                    MoveForward     = true;
                    MoveForwardWith = 5;
                }
                else
                {
                    Console.WriteLine($"Well done kiddo, you are moving 2 square forward!");
                    Console.WriteLine($"Next time you might guess all 5 :)");

                    MoveForward     = true;
                    MoveForwardWith = 2;
                }

                if (numbers[0] == 3 && numbers[2] == 3 && numbers[4] == 3)
                {
                    Console.WriteLine($"SURPRISEEEEEEEEE, DEMOLITION FALCONS!!!");
                    Console.WriteLine($"Despite proceeding this far in our mini game, your luck betrayed everyone in the game...");
                    Console.WriteLine($"Each character must go to the Start now :) :) :)");
                    DemolitionFalcons = true;
                }
            }
        }
示例#12
0
        public void StartDoubleChance(DemolitionFalconsDbContext context, int roomId, Character character, int positionNumber, MapSection[][] map, int i, int j, bool isSingle)
        {
            var demoMatrixRows = 3;
            var demoMatrixCols = 3;
            var firstNumTyped  = 0;

            char[][] demoMatrix     = new char[3][];
            var      isSecondChance = false;
            int      num;
            var      playGame = new PlayGame(context, numberGenerator);

            var counter = 1;


            for (int row = 0; row < demoMatrixRows; row++)
            {
                demoMatrix[row] = new char[demoMatrixCols];
                for (int col = 0; col < demoMatrixCols; col++)
                {
                    demoMatrix[row][col] = counter.ToString()[0];
                    counter++;
                }
            }

            //play double chance
            Console.WriteLine("Welcome to the Double Chance game! You have 9 hidden sayings. Choose one!");
            var doubleChanceGame = new DoubleChance();
            var matrix           = doubleChanceGame.LoadDoubleChance();

Start:
            int numTyped;

            if (isSingle)
            {
                numTyped = numberGenerator.GenerateNumber(1, 10);
                while (numTyped == firstNumTyped)
                {
                    numTyped = numberGenerator.GenerateNumber(1, 10);
                }

                goto SinglePlayer;
            }

            var isNumeric = int.TryParse(Console.ReadLine(), out numTyped);

            while (numTyped < 1 || numTyped > 9 || numTyped == firstNumTyped || !isNumeric)
            {
                if (firstNumTyped != 0)
                {
                    Console.WriteLine($"Type a number from 1 to 9 which is different from {firstNumTyped}.");
                }
                Console.WriteLine("Type a number from 1 to 9");
                isNumeric = int.TryParse(Console.ReadLine(), out numTyped);
            }

SinglePlayer:
            char letter;

            if (numTyped >= 1 && numTyped <= 3)
            {
                letter = matrix[0][numTyped - 1];
                demoMatrix[0][numTyped - 1] = letter;
            }
            else if (numTyped <= 6)
            {
                letter = matrix[1][numTyped - 4];
                demoMatrix[1][numTyped - 4] = letter;
            }
            else
            {
                letter = matrix[2][numTyped - 7];
                demoMatrix[2][numTyped - 7] = letter;
            }

            foreach (var row in demoMatrix)
            {
                Console.WriteLine(string.Join("{0}",
                                              $"[{string.Join(" | ", row)}]"));
            }

            if (letter == 'S')
            {
                if (!isSecondChance)
                {
                    firstNumTyped = numTyped;
                    BonusSquareAction bsa = new BonusSquareAction(context, roomId, character);
                    //Gets a random spell drawn with a special algorythm that allow the character to atack another character
                    var spell = bsa.RandomSpell();

                    Console.WriteLine($"Congrats you have received a new spell -> {spell.Name}. If you want to keep it type 'Y' and if you want a second chance type 'N'");

                    string response;
                    if (isSingle)
                    {
                        response = TakeOrNot();
                    }
                    else
                    {
                        response = Console.ReadLine();
                        while (response != "Y" && response != "N")
                        {
                            Console.WriteLine("Type 'Y' or 'N'");
                            response = Console.ReadLine();
                        }
                    }


                    if (response == "N")
                    {
                        isSecondChance = true;

                        foreach (var row in demoMatrix)
                        {
                            Console.WriteLine(string.Join("{0}",
                                                          $"[{string.Join(" | ", row)}]"));
                        }

                        goto Start;
                    }
                    else
                    {
                        bsa.GetSpell(spell.Name);
                    }
                }
                else
                {
                    Console.WriteLine("This was your second shot! Congrats you win a spell!");

                    BonusSquareAction bsa = new BonusSquareAction(context, roomId, character);
                    bsa.GetSpell("");
                }
            }
            else if (letter == 'F')
            {
                if (!isSecondChance)
                {
                    num = numberGenerator.GenerateNumber(2, 6);
                    var toMoveForwardWith = num;

                    Console.WriteLine($"Congrats you can move {toMoveForwardWith} spaces forward if you wish. If so type 'Y' and if you want a second chance type 'N'");

                    string response;
                    if (isSingle)
                    {
                        response = TakeOrNot();
                    }
                    else
                    {
                        response = Console.ReadLine();
                        while (response != "Y" && response != "N")
                        {
                            Console.WriteLine("Type 'Y' or 'N'");
                            response = Console.ReadLine();
                        }
                    }


                    if (response == "N")
                    {
                        isSecondChance = true;

                        foreach (var row in demoMatrix)
                        {
                            Console.WriteLine(string.Join("{0}",
                                                          $"[{string.Join(" | ", row)}]"));
                        }

                        goto Start;
                    }
                    else
                    {
                        playGame.MoveForwardWith(toMoveForwardWith, positionNumber, map, i, j, roomId, character);
                    }
                }
                else// is secondChance
                {
                    num = numberGenerator.GenerateNumber(2, 6);
                    var toMoveForwardWith = num;

                    Console.WriteLine($"Congrats, this was your second shot. You can now move forward with {toMoveForwardWith} places if possible");

                    playGame.MoveForwardWith(toMoveForwardWith, positionNumber, map, i, j, roomId, character);
                }
            }
            else if (letter == 'B')
            {
                var toGoBackWith = numberGenerator.GenerateNumber(3, 8);

                if (!isSecondChance)
                {
                    Console.WriteLine($"Sadly you have to move {toGoBackWith} places backwards if possible. You still have a second chance. If you want to go back type 'Y' or type 'N' for a second shot.");

                    string response;
                    if (isSingle)
                    {
                        response = TakeOrNot();
                    }
                    else
                    {
                        response = Console.ReadLine();
                        while (response != "Y" && response != "N")
                        {
                            Console.WriteLine("Type 'Y' if you want to go back and 'N' for a second try.");
                            response = Console.ReadLine();
                        }
                    }


                    if (response == "Y")
                    {
                        playGame.GoBackWith(toGoBackWith, positionNumber, map, i, j, roomId, character);
                    }
                    else
                    {
                        isSecondChance = true;

                        foreach (var row in demoMatrix)
                        {
                            Console.WriteLine(string.Join("{0}",
                                                          $"[{string.Join(" | ", row)}]"));
                        }

                        goto Start;
                    }
                }
                else
                {
                    num = numberGenerator.GenerateNumber(2, 6);
                    var toMoveBackWith = num;

                    Console.WriteLine($"Sorry this was your second shot. You will move with {toMoveBackWith} places backwards if possible.");

                    playGame.GoBackWith(toMoveBackWith, positionNumber, map, i, j, roomId, character);
                }
            }
        }
示例#13
0
        public ActionResult Create(PemesananModel pemesananModel)
        {
            if (Session["id"] == null)
            {
                return(RedirectToAction("Masuk", "Pengguna"));
            }

            NumberGenerator generator = new NumberGenerator();
            string          number    = generator.GenerateNumber("FT");

            // Validasi => Tanggal Pemakaian Lapangan
            if (pemesananModel.Tanggal < DateTime.Now)
            {
                TempData["Error"] = "Tanggal pemakaian lapangan harus lebih besar dari tanggal sekarang";
                return(RedirectToAction("Create", "Pemesanan"));
            }

            // Validasi => Jam Pemesanan
            if (pemesananModel.JamSelesai <= pemesananModel.JamMulai)
            {
                TempData["Error"] = "Jam selesai harus lebih besar dari jam mulai";
                return(RedirectToAction("Create", "Pemesanan"));
            }

            DataTable exist = new DataTable();

            using (SqlConnection sqlCon = new SqlConnection(connectionString))
            {
                sqlCon.Open();
                SqlDataAdapter sqlDa = new SqlDataAdapter("SELECT * FROM Pemesanan WHERE Tanggal = @Tanggal AND IDLapangan = @Lapangan AND format(JamSelesai, 'hh:mm') > format(@JamMulai, 'hh:mm') AND format(JamMulai, 'hh:mm') < format(@JamSelesai, 'hh:mm') AND (STATUS = 'Req' OR STATUS='Acc')", sqlCon);
                sqlDa.SelectCommand.Parameters.AddWithValue("@Tanggal", pemesananModel.Tanggal);
                sqlDa.SelectCommand.Parameters.AddWithValue("@JamMulai", pemesananModel.JamMulai);
                sqlDa.SelectCommand.Parameters.AddWithValue("@JamSelesai", pemesananModel.JamSelesai);
                sqlDa.SelectCommand.Parameters.AddWithValue("@Lapangan", pemesananModel.IDLapangan);
                sqlDa.Fill(exist);
            }

            // Validasi lapangan telah dipesan
            if (exist.Rows.Count > 0)
            {
                TempData["Error"] = "Lapangan telah dipesan";
                return(RedirectToAction("Create", "Pemesanan"));
            }

            // Membuat pesanan
            using (SqlConnection sqlCon = new SqlConnection(connectionString))
            {
                sqlCon.Open();
                string query = "INSERT INTO Pemesanan(Tanggal, JamMulai, JamSelesai, IDLapangan, IDPelanggan,Status,NomorPemesanan,TanggalPemesanan) " +
                               "VALUES (@Tanggal, @JamMulai,@JamSelesai,@IDLapangan,@IDPelanggan, 'Req', @NomorPemesanan,GETDATE())";
                SqlCommand sqlCmd = new SqlCommand(query, sqlCon);
                sqlCmd.Parameters.AddWithValue("@Tanggal", pemesananModel.Tanggal);
                sqlCmd.Parameters.AddWithValue("@JamMulai", pemesananModel.JamMulai);
                sqlCmd.Parameters.AddWithValue("@JamSelesai", pemesananModel.JamSelesai);
                sqlCmd.Parameters.AddWithValue("@IDLapangan", pemesananModel.IDLapangan);
                sqlCmd.Parameters.AddWithValue("@IDPelanggan", Convert.ToInt32(Session["id"]));
                sqlCmd.Parameters.AddWithValue("@NomorPemesanan", number + Session["id"].ToString());
                sqlCmd.ExecuteNonQuery();
            }
            //Session.Remove("Error");
            return(RedirectToAction("Index"));
        }