示例#1
0
        /// <summary>
        /// 刷新资源检测
        /// </summary>
        public void EndMessage()
        {
            var a = DateTime.Now - startTime;

#if !NETSTANDARD2_0
            var d = AppDomain.CurrentDomain.MonitoringTotalAllocatedMemorySize;
            var f = AppDomain.CurrentDomain.MonitoringSurvivedMemorySize;
            message = string.Format("|完成| {0:HH:mm:ss} |{1}/{10}|{2}|{3}|{4}|{5}|{6}|"//{7}|{8}|{9}|
                                    , DateTime.Now, TotalTime.ToFixLenString(7, 1)
                                    , TotalProcessorTime.ToFixLenString(10, 2)
                                    , (TotalAllocatedMemorySize / 1024F).ToFixLenString(10, 3)
                                    , (d / 1048576F).ToFixLenString(10, 3)
                                    , (TotalSurvivedMemorySize / 1024F).ToFixLenString(10, 3)
                                    , (f / 1048576F).ToFixLenString(10, 3)
                                    , NumberA.ToFixLenString(10)
                                    , NumberB.ToFixLenString(10)
                                    , NumberC.ToFixLenString(10)
                                    , a.TotalMilliseconds.ToFixLenString(7, 1));
#else
            message = string.Format("|完成| {0:HH:mm:ss} |{1}/{2}|"
                                    , DateTime.Now
                                    , TotalTime.ToFixLenString(7, 1)
                                    , a.TotalMilliseconds.ToFixLenString(7, 1));
#endif
        }
示例#2
0
        //开始游戏的时候发四张牌
        private void btnStart_Click(object sender, EventArgs e)
        {
            lblInput.Text = "";
            GetPlayingCareds(); //生成一副牌
            Shuffle();          //洗牌
            topCard = 0;        //显示在窗体四张牌中扑克牌的编号(1-52)
            int    imageNum;    //文件夹中扑克牌图片的编号(文件名)
            string path;

            //画第一张牌
            topCard             = topCard = 1;
            pictureBox1.Visible = true;
            //获得文件中某张牌并且知道是什么花色对应的编号计算公式:
            //牌面花色(1、2、3、4):要获得某张牌的的花色
            //(牌面数字大小-1)*4:要获得的某张牌的前一个牌面大小如:要获得的牌是10,前一个牌面就是9
            //牌面花色(1、2、3、4)+(牌面数字大小-1)*4
            imageNum          = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;//文件图片编号
            path              = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox1.Image = Image.FromFile(path);
            NumberA           = Convert.ToInt32(PlayingCards[topCard].face);//牌面大小对应的数字大小
            btnNumber1.Text   = NumberA.ToString();
            //画第二张牌
            topCard             = topCard + 1;
            pictureBox2.Visible = true;
            imageNum            = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;
            path = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox2.Image = Image.FromFile(path);
            NumberB           = Convert.ToInt32(PlayingCards[topCard].face);
            btnNumber2.Text   = NumberB.ToString();
            //画第三张牌
            topCard             = topCard + 1;
            pictureBox3.Visible = true;
            imageNum            = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;
            path = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox3.Image = Image.FromFile(path);
            NumberC           = Convert.ToInt32(PlayingCards[topCard].face);
            btnNumber3.Text   = NumberC.ToString();
            //画第四张牌
            topCard             = topCard + 1;
            pictureBox4.Visible = true;
            imageNum            = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;
            path = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox4.Image = Image.FromFile(path);
            NumberD           = Convert.ToInt32(PlayingCards[topCard].face);
            btnNumber4.Text   = NumberD.ToString();
            //初始化界面控件
            btnStart.Visible    = false; //开始游戏
            groupBox1.Visible   = true;  //计算表达式
            groupBox2.Visible   = true;  //查看答案
            groupBox3.Visible   = true;  //游戏规则
            lblShowTime.Visible = true;  //显示时间
            timer1.Enabled      = true;  //启用时钟
            beginTime           = DateTime.Now;
        }
示例#3
0
        /// <summary>
        /// 刷新消息
        /// </summary>
        /// <returns></returns>
        public void FlushMessage()
        {
            var a = DateTime.Now - preTime;
            var b = AppDomain.CurrentDomain.MonitoringTotalProcessorTime - MonitoringTotalProcessorTime;
            var c = AppDomain.CurrentDomain.MonitoringTotalAllocatedMemorySize - MonitoringTotalAllocatedMemorySize;
            var d = AppDomain.CurrentDomain.MonitoringTotalAllocatedMemorySize;
            var e = AppDomain.CurrentDomain.MonitoringSurvivedMemorySize - MonitoringSurvivedMemorySize;
            var f = AppDomain.CurrentDomain.MonitoringSurvivedMemorySize;

            message = string.Format("| ☆ |    -     |{0}|{1}|{2}|{3}|{4}|{5}|"//{6}|{7}|{8}|
                                    , a.TotalMilliseconds.ToFixLenString(15, 2)
                                    , b.TotalMilliseconds.ToFixLenString(10, 2)
                                    , (c / 1024F).ToFixLenString(10, 3)
                                    , (d / 1048576F).ToFixLenString(10, 3)
                                    , (e / 1024F).ToFixLenString(10, 3)
                                    , (f / 1048576F).ToFixLenString(10, 3)
                                    , NumberA.ToFixLenString(10)
                                    , NumberB.ToFixLenString(10)
                                    , NumberC.ToFixLenString(10));
        }
示例#4
0
        //点击下一轮按钮
        private void btnNext_Click(object sender, EventArgs e)
        {
            #region 点击下一轮按钮更新初始化数据
            btnAdd.Enabled     = true;
            btnMinus.Enabled   = true;
            btnDivide.Enabled  = true;
            btnMulti.Enabled   = true;
            btnNumber1.Enabled = true;
            btnNumber2.Enabled = true;
            btnNumber3.Enabled = true;
            btnNumber4.Enabled = true;
            btnDelete.Enabled  = true;
            btnClear.Enabled   = true;
            btnLeft.Enabled    = true;
            btnRight.Enabled   = true;
            btnEnter.Enabled   = true;
            lblInput.Text      = "";
            txtAnswer.Text     = "";
            lblResult.Visible  = false;
            lblShowTime.Text   = "";
            timer1.Enabled     = true;
            beginTime          = DateTime.Now;
            #endregion

            int    imageNum;
            string path;
            //画第一张牌
            if (topCard >= 52)
            {
                MessageBox.Show("恭喜你已算完整副牌,开始新的一副牌。");
                topCard = 0;
                Shuffle();//洗牌
            }
            topCard           = topCard + 1;
            imageNum          = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;
            path              = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox1.Image = Image.FromFile(path);
            NumberA           = Convert.ToInt32(PlayingCards[topCard].face);
            btnNumber1.Text   = NumberA.ToString();
            //画第二张牌
            if (topCard >= 52)
            {
                MessageBox.Show("恭喜你已算完整副牌,开始新的一副牌。");
                topCard = 0;
                Shuffle();
            }
            topCard           = topCard + 1;
            imageNum          = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;
            path              = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox2.Image = Image.FromFile(path);
            NumberB           = Convert.ToInt32(PlayingCards[topCard].face);
            btnNumber2.Text   = NumberB.ToString();
            //画第三张牌
            if (topCard >= 52)
            {
                MessageBox.Show("恭喜你已算完整副牌,开始新的一副牌。");
                topCard = 0;
                Shuffle();
            }
            topCard           = topCard + 1;
            imageNum          = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;
            path              = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox3.Image = Image.FromFile(path);
            NumberC           = Convert.ToInt32(PlayingCards[topCard].face);
            btnNumber3.Text   = NumberC.ToString();
            //画第四张牌
            if (topCard >= 52)
            {
                MessageBox.Show("恭喜你已算完整副牌,开始新的一副牌。");
                topCard = 0;
                Shuffle();
            }
            topCard           = topCard + 1;
            imageNum          = PlayingCards[topCard].suit + (PlayingCards[topCard].face - 1) * 4;
            path              = Directory.GetCurrentDirectory() + @"\images\" + imageNum.ToString() + ".bmp";
            pictureBox4.Image = Image.FromFile(path);
            NumberD           = Convert.ToInt32(PlayingCards[topCard].face);
            btnNumber4.Text   = NumberD.ToString();
        }