public Game1() { graphics = new GraphicsDeviceManager(this); graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft; Content.RootDirectory = "Content"; #if ANDROID graphics.PreferredBackBufferWidth = 853; graphics.PreferredBackBufferHeight = 480; #else graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; #endif CurrentTime = new GameClock(); //buddies.Add(new FontBuddy()); buddies.Add(new ShadowTextBuddy() { SpriteEffects = SpriteEffects.FlipVertically | SpriteEffects.FlipHorizontally }); buddies.Add(new WrongTextBuddy()); buddies.Add(new ShakyTextBuddy()); buddies.Add(new OppositeTextBuddy()); buddies.Add(new RainbowTextBuddy()); buddies.Add(new PulsateBuddy { }); buddies.Add(new PulsateBuddy { PulsateSize = 0.5f }); buddies.Add(new PulsateBuddy { PulsateSize = 2f, }); buddies.Add(new PulsateBuddy { StraightPulsate = false, SpriteEffects = SpriteEffects.FlipVertically | SpriteEffects.FlipHorizontally }); bounce = new BouncyNumbers() { Rescale = 1f, }; bounce.Start(start, end); buddies.Add(bounce); num = new NumberBuddy(100) { SpriteEffects = SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically, //Rotation = MathHelper.ToRadians(-90), }; buddies.Add(num); }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft; Content.RootDirectory = "Content"; #if ANDROID graphics.PreferredBackBufferWidth = 853; graphics.PreferredBackBufferHeight = 480; #else graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; #endif CurrentTime = new GameClock(); var num = new NumberBuddy(number); buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.ScalePause = 10f; buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.ScaleTime = 10f; buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.ScalePause = 0f; buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.ScaleTime = 0f; buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.KillTime = 0f; buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.ScaleAtEnd = 1.2f; buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.KillTime = 10f; buddies.Add(num); num = new NumberBuddy(number); num.BouncyFont.ScaleAtEnd = 1.4f; num.BouncyFont.ScalePause = 0f; buddies.Add(num); }