public void SetRandomCardNums() { NumGenerator ng = new NumGenerator(); for (int i = 0; i < bColNums.Length; i++) { bColNums[i].GetComponentsInChildren<Text>()[0].text = (ng.GenerateUniqueNumberForLetter(BingoLetter.B)).ToString(); iColNums[i].GetComponentsInChildren<Text>()[0].text = (ng.GenerateUniqueNumberForLetter(BingoLetter.I)).ToString(); nColNums[i].GetComponentsInChildren<Text>()[0].text = (ng.GenerateUniqueNumberForLetter(BingoLetter.N)).ToString(); gColNums[i].GetComponentsInChildren<Text>()[0].text = (ng.GenerateUniqueNumberForLetter(BingoLetter.G)).ToString(); oColNums[i].GetComponentsInChildren<Text>()[0].text = (ng.GenerateUniqueNumberForLetter(BingoLetter.O)).ToString(); } }
public void SetBall() { var randomLetter = GenerateRandomBingoLetter(); var randomNumber = _numbersGenerator.GenerateUniqueNumberForLetter(randomLetter); var newBall = new BingoBall(randomLetter, randomNumber); Ball.GetComponent <BallView>().ApplyBingoBallModel(newBall); switch (randomLetter) { case BingoLetter.B: Ball.GetComponent <BallView>().ApplyBallSprite(bBallSprite); break; case BingoLetter.I: Ball.GetComponent <BallView>().ApplyBallSprite(iBallSprite); break; case BingoLetter.N: Ball.GetComponent <BallView>().ApplyBallSprite(nBallSprite); break; case BingoLetter.G: Ball.GetComponent <BallView>().ApplyBallSprite(gBallSprite); break; case BingoLetter.O: Ball.GetComponent <BallView>().ApplyBallSprite(oBallSprite); break; default: break; } _cardNumGenerator.CheckIsNumInComCard(randomNumber); _cardNumGenerator.CheckIsNumInPlayerCard(randomNumber); if (_cardNumGenerator.hasResult) { CancelInvoke(); //GameOverPanel.SetActive(true); WinnerText.text = _cardNumGenerator.winner; var balls = GameObject.FindGameObjectsWithTag("Ball"); foreach (GameObject ball in balls) { //Destroy(ball); ball.GetComponent <BallView>().Disable(); } } }