public void Enforce() { if (this.SeedType == SeedType.Random) { this.Seed = ""; var r = new Random(); for (int i = 0; i < 6; i++) { var val = r.Next(36); if (val < 10) { this.Seed += ((char)('0' + val)).ToString(); } else { this.Seed += ((char)('a' + val - 10)).ToString(); } } } switch (this.Rules) { case Ruleset.A: this.SetNormalMaps(); this.RepeatRooms = false; this.EnterUnknown = false; this.Algorithm = LogicType.Pathway; this.Length = MapLength.Short; this.Dashes = NumDashes.One; this.Difficulty = Difficulty.Normal; this.Lights = ShineLights.Hubs; this.Darkness = Darkness.Never; break; case Ruleset.B: this.SetNormalMaps(); this.RepeatRooms = false; this.EnterUnknown = false; this.Algorithm = LogicType.Pathway; this.Length = MapLength.Medium; this.Dashes = NumDashes.Two; this.Difficulty = Difficulty.Normal; this.Lights = ShineLights.Hubs; this.Darkness = Darkness.Never; break; case Ruleset.C: this.SetNormalMaps(); this.RepeatRooms = false; this.EnterUnknown = false; this.Algorithm = LogicType.Pathway; this.Length = MapLength.Medium; this.Dashes = NumDashes.One; this.Difficulty = Difficulty.Expert; this.Lights = ShineLights.Hubs; this.Darkness = Darkness.Vanilla; break; case Ruleset.D: this.SetNormalMaps(); this.RepeatRooms = false; this.EnterUnknown = false; this.Algorithm = LogicType.Pathway; this.Length = MapLength.Long; this.Dashes = NumDashes.Two; this.Difficulty = Difficulty.Expert; this.Lights = ShineLights.Hubs; this.Darkness = Darkness.Vanilla; break; } }
public DashRequirement(NumDashes dashes) { this.Dashes = dashes; }