public EnemyManager(renderable player, cHealth playerHealth, int enemyCount, NullEngine.StateMachine.iState parentState) { if (man == null) { man = this; } else { throw new SingletonException(this); } updaters = new List <Action>(); activeEnemies = new List <int>(); playerCharacter = player; level = 0; //initialize eneimes enemies = new quad[enemyCount]; for (int j = 0; j < enemies.Length; j++) { enemies[j] = new quad("Game/Content/roguelikeCharBeard_transparent.png", parentState); cCollider badguyCollider = new cCollider(enemies[j]); enemies[j].AddComponent(new cDamagePlayer(playerCharacter, playerHealth, 1, badguyCollider)); enemies[j].AddComponent(badguyCollider); enemies[j].AddComponent(new cEnemyAI(3, badguyCollider, playerCharacter, 300)); enemies[j].active = false; updaters.Add(enemies[j].update); } }
public WorldGenerator(int seed, int worldSize, int chunkSize, double scale, int tileSize, CollisionManager collisionManager, NullEngine.StateMachine.iState parent) { cMan = collisionManager; parentState = parent; noise = new OpenSimplexNoise(seed); this.scale = scale; this.tileSize = tileSize; wData = new WorldData(seed, worldSize, chunkSize, "Game/Content/overworld.png"); Game.rng = new Random(seed); GenerateWorldData(); }
public WorldManager(int seed, int worldSize, int chunkSize, double scale, int tileSize, CollisionManager collisionManager, Point curretChunk, NullEngine.StateMachine.iState parent) { if (man == null) { man = this; } else { throw new SingletonException(this); } worldSizeX = worldSize; worldSizeY = worldSize; chunkSizeX = chunkSize; chunkSizeY = chunkSize; currentChunkPos = curretChunk; currentChunk = new Chunk(chunkSize, currentChunkPos.X, currentChunkPos.Y); this.tileSize = tileSize; this.scale = scale; wGen = new WorldGenerator(seed, worldSize, chunkSize, scale, tileSize, collisionManager, parent); worldFileLoc += seed.ToString() + "/"; worldCache = new Dictionary <Point, Chunk>(); LoadChunk(); }