public NuklearRenderer(NuklearDevice device) { Device = device; _frameBuffered = Device as IFrameBuffered; _nuklearContext = (nk_context *)ManagedAlloc(sizeof(nk_context)); _allocator = (nk_allocator *)ManagedAlloc(sizeof(nk_allocator)); _fontAtlas = (nk_font_atlas *)ManagedAlloc(sizeof(nk_font_atlas)); _nullTexture = (nk_draw_null_texture *)ManagedAlloc(sizeof(nk_draw_null_texture)); _convertConfig = (nk_convert_config *)ManagedAlloc(sizeof(nk_convert_config)); _commands = (nk_buffer *)ManagedAlloc(sizeof(nk_buffer)); _vertices = (nk_buffer *)ManagedAlloc(sizeof(nk_buffer)); _indices = (nk_buffer *)ManagedAlloc(sizeof(nk_buffer)); _vertexLayout = (nk_draw_vertex_layout_element *)ManagedAlloc(sizeof(nk_draw_vertex_layout_element) * 4); _vertexLayout[0] = new nk_draw_vertex_layout_element(nk_draw_vertex_layout_attribute.NK_VERTEX_POSITION, nk_draw_vertex_layout_format.NK_FORMAT_FLOAT, Marshal.OffsetOf(typeof(nk_vertex), nameof(nk_vertex.position))); _vertexLayout[1] = new nk_draw_vertex_layout_element(nk_draw_vertex_layout_attribute.NK_VERTEX_TEXCOORD, nk_draw_vertex_layout_format.NK_FORMAT_FLOAT, Marshal.OffsetOf(typeof(nk_vertex), nameof(nk_vertex.uv))); _vertexLayout[2] = new nk_draw_vertex_layout_element(nk_draw_vertex_layout_attribute.NK_VERTEX_COLOR, nk_draw_vertex_layout_format.NK_FORMAT_R8G8B8A8, Marshal.OffsetOf(typeof(nk_vertex), nameof(nk_vertex.color))); _vertexLayout[3] = nk_draw_vertex_layout_element.NK_VERTEX_LAYOUT_END; _alloc = (_, _, size) => ManagedAlloc(size); _free = (_, old) => ManagedFree(old); _allocator->alloc_nkpluginalloct = Marshal.GetFunctionPointerForDelegate(_alloc); _allocator->free_nkpluginfreet = Marshal.GetFunctionPointerForDelegate(_free); Nuklear.nk_init(_nuklearContext, _allocator, null); Device.Init(); FontStash(Device.FontStash); _convertConfig->shape_AA = nk_anti_aliasing.NK_ANTI_ALIASING_ON; _convertConfig->line_AA = nk_anti_aliasing.NK_ANTI_ALIASING_ON; _convertConfig->vertex_layout = _vertexLayout; _convertConfig->vertex_size = new IntPtr(sizeof(nk_vertex)); _convertConfig->vertex_alignment = new IntPtr(1); _convertConfig->circle_segment_count = 22; _convertConfig->curve_segment_count = 22; _convertConfig->arc_segment_count = 22; _convertConfig->global_alpha = 1.0f; _convertConfig->null_tex = *_nullTexture; Nuklear.nk_buffer_init(_commands, _allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(_vertices, _allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(_indices, _allocator, new IntPtr(4 * 1024)); NuklearUI.InitializeContext(_nuklearContext); }