// Use this for initialization void Start() { Text.GetComponent <TextMesh>().alignment = TextAlignment.Center; Text.GetComponent <TextMesh>().anchor = TextAnchor.LowerCenter; Text.GetComponent <TextMesh>().richText = true; nuclideContainer = GameObject.Find("EventSystem").GetComponent <NuclideContainer>(); }
void Start() { nuclideContainer = GameObject.Find("EventSystem").GetComponent <NuclideContainer>(); btnCreate.onClick.AddListener(CreateNuclide); btnDecay.onClick.AddListener(OnMakeDecay); btnOpenNuclideCard.onClick.AddListener(OpenNuclideCard); btnDecayChoice.onClick.AddListener(OnDecayChoice); btnNeutronFission.onClick.AddListener(OnMakeNeutronFission); }
// Use this for initialization void Start() { nuclideContainer = GameObject.Find("EventSystem").GetComponent <NuclideContainer>(); cam = CamScript.GetComponent <Camera>(); BtnExpand.onClick.AddListener(onExpanderClicked); BtnCreateNuclide.onClick.AddListener(addNuclideHandler); BtnFusion.onClick.AddListener(fusionNodes1); BtnDivide.onClick.AddListener(divideNodes1); BtnAcceptInner.onClick.AddListener(acceptInner1); BtnDecayChain.onClick.AddListener(activateDecayChainPanel); BtnReset.onClick.AddListener(removeAllNuclideNodes); SetButtonsActive(true); }