public void Release() { if (Act != null) { Act.Release(); } if (Hud != null) { Hud.Release(); } if (Fly != null) { Fly.Release(); } if (Ect != null) { Ect.Release(); } if (Nts != null) { Nts.Release(); } for (int i = 0; i < Characters.Count; i++) { Character cc = Characters[i]; cc.Release(); } Characters.Clear(); Main = null; Enem = null; }
public void Release() { if (Act != null) { Act.Release(); } if (Hud != null) { Hud.Release(); } if (Fly != null) { Fly.Release(); } if (Ect != null) { Ect.Release(); } if (Nts != null) { Nts.Release(); } if (Lvl != null) { Lvl.Release(); } }